Category Archives: Browser Game Articles

Nevergrind climbs to the top of page 2 for keyword browser rpg

I have been targeting the keywords “browser rpg” for months and now, for the first time, Nevergrind now appears at the top of page 2. I’m so close to page 1 that I can taste it! I also wrote about … Continue reading

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Seven Powerful Tips to Develop Indie Browser Games on a Budget

In the course of developing my first browser RPG, Nevergrind, I made a lot of decisions. Some good and some bad. However, on the whole, I did remarkably well at keeping development costs under control. Even Greg Micek of the … Continue reading

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Browser Game Analysis: First Month’s Revenue and Game Metrics

In this article I would like to share my experience launching my first browser game. For those that aren’t familiar, Nevergrind is a browser RPG that I have publicly developed since September, 2012. Starting last month, on April 20th, players could … Continue reading

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10 Tips to Fund Your Indie Browser Game on Kickstarter

Successfully funding a browser game on Kickstarter is an ominous proposition.  The search results for “browser” on Kickstarter is like a graveyard of game development aspiration. A paltry 13% of results were successfully funded. This stands in stark comparison to … Continue reading

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Top 4 reasons I made my browser RPG’s game content 100% free

Initially I thought it would be a good idea to charge for nightmare and hell difficulty. Charging 150 crystals, approximately $1.50, to unlock nightmare, which is only available after playing for about 6 hours, seemed like a reasonable monetization to … Continue reading

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Nevergrind climbs past BrowserQuest in Pagerank

You can’t expect everything to go according to plan in this browser game business, but some things have been going quite well. Nevergrind has been climbing steadily in some of our targeted key terms. For example, at this time we … Continue reading

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