The development of Nevergrind Online, the co-operative multiplayer sequel to Nevergrind, is still in its infancy, but I thought I’d share this list of class skills that I drew up. The list of spells and skills is much simpler compared to the original. In one sense the design of Nevergrind Online is a more simple, but it’s also more complex in the sense that the game itself will be multiplayer co-op over a network.
Like the original, there are 12 races and 14 classes, each with their own strengths and weaknesses. This time around classes are divided into five roles: tanks, physical DPS, magical DPS, healers, and utility roles. Each party will allow for six players, similar to classic EverQuest, the game that originally inspired Nevergrind in the first place. I gave each class a maximum of eight skills or spells. Some classes, warriors, rogues, and monks, only have four skills because they don’t have any magic skills. But I think this could be a good design decision for players that prefer a simple, but effective, style of gameplay.
I quickly threw together the list below in a cheesy text file, but I think it’s easy enough to figure out what I have in mind. The skills show what level the skill is unlocked, the name of the skill, and perhaps some additional detail about the skill, such as the spell school or the effect. Leave a comment below or provide feedback if you have any cool ideas! It’s still very early in development, so all of this is subject to change.