Nevergrind Online Press Kit

Nevergrind Online is a cooperative multiplayer online real-time roguelike RPG where you and a group of adventurers join forces to protect the Kingdom of Edenburg from the sinister forces of darkness. Form a party and venture forth to help restore peace and order to the Kingdom.


There are twelve races to choose from, each with their own passive traits and appearance. Each race has four male and four female avatars to choose from. Players are not shown in combat, but they are displayed as player avatars that you can choose at character creation. You can also distribute up to 10 attribute points to further customize your character at creation.

In town players can chat with anyone in town. The chat interface is familiar to anyone that has used or similar old-school chat interfaces. You can use your own private chat channels, add friends, and even form guilds to keep your allies organized. Direct messages, ignore lists, emotes, party commands, and guild commands all help players manage and organize themselves as they see fit.

The town of Edenburg has seven buildings where players can further customize, shop, train, check leaderboards, and check available quests. The tavern offers quests, information, and leaderboards. The academy allows you to train your skills. The merchant offers a variety of goods for sale. The bank allows you to store items that you can share with other characters on your account. The apothecary allows you to purchase potions, scrolls, and items that are useful for combat. The guild hall allows you to form and review your guild status. And, finally, the blacksmith offers the best selection of armor in all of Edenburg.

Once you accept a quest, you will enter a dungeon. All quests take place in subterranean dungeons that are procedurally generated labyrinths of rooms connected by dimly lit hallways. You’ll never play the same dungeon twice because they are all randomly generated. Each room may either be completely empty, contain treasure, contain mysterious curios, contain deadly monsters, or even a boss fight! Most quests task you with eliminating one of Edenburg’s deadly enemies that have been creating problems for our peaceful coastal Kingdom.

At first you only start with a short list of quests, but after you make enough progress you will unlock more and more quests as you gain the King’s trust as his trusted mercenary for hire. As you progress further throughout the story, you will acquire another puzzle piece and reveal the mystery of what is creating so much chaos in a world that was once orderly and peaceful.

Combat itself is real-time. There are no turns. There is no waiting! You can buff your allies. Call out your targets. Heal the tank. Stun monsters. Re-direct threat and more! Skills and spells used in combat generate threat which means that you have to be careful about managing your threat in combat. Mobs don’t just randomly target. They all have their own AI that determines who should be targeted. They’ll even heal each other in combat and use teamwork to defeat you!

All quests have a single-player and party difficulty setting. This way players can enjoy the game alone or on a more difficult setting designed for a full party. Of course with great risk comes great reward—the full party heroic setting comes with bonus rewards that solo adventurers don’t get!

Nevergrind Online takes a pretty unique approach to its multiplayer gameplay. In a multiplayer dungeon crawl, the party leader does all of the navigating. This allows the leader to drive while other party members can spend more time socializing and multi-tasking. I can’t think of another RPG that works this way, so it’s a rather unique take on how a cooperative RPG works. This keeps everyone’s position synchronized akin to how many 16-bit RPGs worked, such as Phantasy Star IV.


Development of Nevergrind Online was originally inspired by EverQuest. Its design and mechanics are also influenced by other successful RPGs such as World of Warcraft, Phantasy Star, and even more modern releases such as Darkest Dungeon.

After completing its first multiplayer game, Firmament Wars, Neverworks Games decided that it was time to develop a multiplayer real-time RPG rogue-like using the old single-player Nevergrind foundation. Despite using familiar race-class combinations from classic Nevergrind, all of the classes have been completely redesigned with cooperative multiplayer gameplay in mind. Each class can use up to 12 skills and level them up at the skill trainer at the academy in town.

Nevergrind Online was developed using a custom JavaScript engine built using many popular tools such as Pixi.js for drawing operations and Greensock for animation. Other popular libraries such as JQuery and lodash are used for common JavaScript utility. Its websocket traffic is routed using a PHP-based library called Thruway. The game is played on a packaged Chromium browser which is distributed using nw.js. The back-end is powered by PHP and MariaDB (a flavor of SQL). Some middle-tier caching is enabled by APCu, a high-performance non-distributed in-memory caching plugin.


A druid faces off against chilling foes in Galeblast Fortress
Our hero faces a formidable minotaur in the depths of a Anuran Ruins
A Crusader blasts a group of minotaurs as an avaik prepares its next attack
A troll shadow knight squares off against a trio of orcs
A dark elf ranger checks his weapons on a cool evening in Edenburg
Nevergrind Online’s title screen invites you to explore the world of Vandamor
The character creation screen offers a rich variety of choices to suit your play style


  • Kickstarter Campaign – Coming Soon

In The Media

Social Media

Development Team

Contact Information

Contact Joe Leonard at for all media-related queries.

Logos and Images

Gwendolyn, Nevergrind Online’s Mascot
Nevergrind Online Logo

Neverworks Games Logo
Nevergrind Online Gem Icon


About Joe Leonard

Developer of Nevergrind and Firmament Wars
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