Tag Archives: browser

Displaying Achievements In Your Ribbon Rack

Achievements have become a staple of many modern games and Firmament Wars is no exception. Since it’s a military-themed game, I thought it would make perfect sense to add military ribbons that would be earned by completing achievements. Today I … Continue reading

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Firmament Wars now features private messaging and chat channels

I just finished up a new feature in Firmament Wars that players are sure to enjoy: private messaging! This will make it possible to message your friends anywhere on Broken.Net. If they’re in a lobby, in a chat channel, or … Continue reading

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Firmament Wars New Feature Spotlight: Private Chat Channels

I have been spending a considerable amount of time adding proper websocket communication to Firmament Wars, including a special server push implementation that allows me to push game data updates in realtime from the server to the client. In addition, … Continue reading

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Remastered Flat Earth at Night World Map

I got a nice variation of the original flat earth map that is displayed in the background of the lobby. I decided to use this version instead since I think it looks a little better. Thanks again to John Bjerk … Continue reading

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Closed Beta Night: 6-Player Game of Firmament Wars

Tonight was the scheduled closed beta event. I expected about 8-12 to show and that’s about what we had over a period of two hours. I think it was close to about 12 people. We weren’t exactly playing super competitive … Continue reading

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New lobby artwork for Firmament Wars

John Bjerk just finished up some beautiful new art work depicting the flat earth at night. This will be rotating in the background as you wait for players to join up for a new game. The lobby allows you to … Continue reading

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Firmament Wars: Select Your Glorious Name and Flag!

Today I finished up development on the main page that allows you to select your nation name and flag. Unlocking flags is currently the only monetized content that is planned for the game. I may add something like great┬áleaders┬álater. Is … Continue reading

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Nevergrind is the world’s first browser game to feature image, video, and hyperlinks sharing via in-game chat

Today, I enabled a feature rather unusual for a browser game: images and hyperlinks in chat. This includes animated gif files, as well. Images can be shared using a familiar UBB tag: [img]http://i.imgur.com/LAX6bzn.png[/img] Here’s an example of an image in … Continue reading

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Congratulations to Zzion, Nevergrind’s first level 99 hardcore character!

The first character to hit level 99 is a human cleric named Zzion. It has been about 2 1/2 months since Nevergrind publically launched its server accounts. The path to level 99 is littered and strewn with the corpses of … Continue reading

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Nevergrind, breakout browser RPG, sets new monthly high with 100k pageviews

Nevergrind, the EverQuest-inspired HTML5 browser RPG, climbed to new heights in June, 2015, with 102,477 pageviews across 13,033 sessions and 5,063 unique users. The previous record, 94,044, was set in April, 2015, when the game was initially launched along with … Continue reading

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