Tag Archives: browser

New feature: chat suddenly appears in Nevergrind

Check out the enlightening discussion taking place only at Nevergrind.com!

Posted in Nevergrind | Tagged , , , , , | 8 Comments

Nevergrind’s first chat command appears: the /who command

Here it is in all its glory. Now you can discover who those other brave heroes are with a simply /who command. It might look familiar. Here is Maelfyn chilling in Salubrin Forest whilst Earth and Aaron are grinding it … Continue reading

Posted in Nevergrind | Tagged , , , , , | 27 Comments

Nevergrind breaks its all-time monthly pageview record

Old record was 94,044 in April throughout the Kickstarter. The site had about double the users and session, but most of them were just drive-bys as a result of the promotion. So this month’s traffic is “higher quality” and more … Continue reading

Posted in Nevergrind | Tagged , , , , , | 4 Comments

Coming Soon: New Elite Set Items for All Classes!

Check out the items coming soon to Nevergrind! I plan to put them in the game this weekend. I will try to get them in the game on the 13th. Until then check out the Nevergrind Wiki where you can … Continue reading

Posted in Nevergrind | Tagged , , , , , | 1 Comment

Nevergrind climbs to the top of page 2 for keyword browser rpg

I have been targeting the keywords “browser rpg” for months and now, for the first time, Nevergrind now appears at the top of page 2. I’m so close to page 1 that I can taste it! I also wrote about … Continue reading

Posted in Browser Game Articles | Tagged , , , , , | Leave a comment

Seven Powerful Tips to Develop Indie Browser Games on a Budget

In the course of developing my first browser RPG, Nevergrind, I made a lot of decisions. Some good and some bad. However, on the whole, I did remarkably well at keeping development costs under control. Even Greg Micek of the … Continue reading

Posted in Browser Game Articles | Tagged , , , , , , | Leave a comment

Browser Game Analysis: First Month’s Revenue and Game Metrics

In this article I would like to share my experience launching my first browser game. For those that aren’t familiar, Nevergrind is a browser RPG that I have publicly developed since September, 2012. Starting last month, on April 20th, players could … Continue reading

Posted in Browser Game Articles | Tagged , , , , , , | 25 Comments

10 Tips to Fund Your Indie Browser Game on Kickstarter

Successfully funding a browser game on Kickstarter is an ominous proposition.  The search results for “browser” on Kickstarter is like a graveyard of game development aspiration. A paltry 13% of results were successfully funded. This stands in stark comparison to … Continue reading

Posted in Browser Game Articles | Tagged , , , , , , , | 3 Comments

Top 4 reasons I made my browser RPG’s game content 100% free

Initially I thought it would be a good idea to charge for nightmare and hell difficulty. Charging 150 crystals, approximately $1.50, to unlock nightmare, which is only available after playing for about 6 hours, seemed like a reasonable monetization to … Continue reading

Posted in Browser Game Articles | Tagged , , , , , , | 38 Comments

Indie RPG sensation, Nevergrind, smashes all-time monthly traffic record in April!

On the heels of a successful Kickstarter campaign, Nevergrind smashed its all-time pageview record. The previous record, 35,981, was set in March, 2015. The new record clocks in at 94,044, 261% higher than the previous record. This was not exceptionally … Continue reading

Posted in Nevergrind | Tagged , , , , | 7 Comments