Tag Archives: civilization

Firmament Wars – 2v1 – Team Game – Turkey – Multiplayer Grand Strategy

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Firmament Wars: 2v2v1 Team Game – Flat Earth – Risk-Like Multiplayer Grand Strategy

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Firmament Wars – 2v2 Team Game – United Kingdom – Multiplayer Strategy Game

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New United States map added to Firmament Wars!

This is the third map to appear in Firmament Wars. I combined a few of the smaller states to make them easier to click. I get a little bit better at creating these maps each time I make one. This … Continue reading

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Displaying Achievements In Your Ribbon Rack

Achievements have become a staple of many modern games and Firmament Wars is no exception. Since it’s a military-themed game, I thought it would make perfect sense to add military ribbons that would be earned by completing achievements. Today I … Continue reading

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4-Player Competitive Match – Closed Beta

Here’s one of the games that we played on 11/30. We mostly messed around, but we played one competitive match and decided to record it. Here’s how it went! Enjoy!

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Firmament Wars Closed Beta Night | Wednesday, 11/30 @ 8 p.m. EST

I will be holding my final planned closed beta night for Firmament Wars prior to its public release. Details shown below: Where: https://nevergrind.com/games/firmament-wars When: Wed, 11/30 @ 8 p.m. EST I’ve added a lot of great features over the last … Continue reading

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Progress on the Firmament Wars Scoreboard

I’ve been busy working on the final scoreboard for Firmament Wars. I must say I am pretty happy with it so far. Especially considering that I have only worked on the view for one night. Right now the data from … Continue reading

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Firmament Wars now features private messaging and chat channels

I just finished up a new feature in Firmament Wars that players are sure to enjoy: private messaging! This will make it possible to message your friends anywhere on Broken.Net. If they’re in a lobby, in a chat channel, or … Continue reading

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Firmament Wars New Feature Spotlight: Private Chat Channels

I have been spending a considerable amount of time adding proper websocket communication to Firmament Wars, including a special server push implementation that allows me to push game data updates in realtime from the server to the client. In addition, … Continue reading

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