Tag Archives: grand strategy

Firmament Wars – 2v1 – Team Game – Turkey – Multiplayer Grand Strategy

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Firmament Wars: 2v2v1 Team Game – Flat Earth – Risk-Like Multiplayer Grand Strategy

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4-Player Competitive Match – Closed Beta

Here’s one of the games that we played on 11/30. We mostly messed around, but we played one competitive match and decided to record it. Here’s how it went! Enjoy!

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Firmament Wars Closed Beta Night | Wednesday, 11/30 @ 8 p.m. EST

I will be holding my final planned closed beta night for Firmament Wars prior to its public release. Details shown below: Where: https://nevergrind.com/games/firmament-wars When: Wed, 11/30 @ 8 p.m. EST I’ve added a lot of great features over the last … Continue reading

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Progress on the Firmament Wars Scoreboard

I’ve been busy working on the final scoreboard for Firmament Wars. I must say I am pretty happy with it so far. Especially considering that I have only worked on the view for one night. Right now the data from … Continue reading

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Firmament Wars now features private messaging and chat channels

I just finished up a new feature in Firmament Wars that players are sure to enjoy: private messaging! This will make it possible to message your friends anywhere on Broken.Net. If they’re in a lobby, in a chat channel, or … Continue reading

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Firmament Wars New Feature Spotlight: Private Chat Channels

I have been spending a considerable amount of time adding proper websocket communication to Firmament Wars, including a special server push implementation that allows me to push game data updates in realtime from the server to the client. In addition, … Continue reading

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New Feature: Title Screen Chat Lobby Features Player Presence

I just completely redesigned the title screen. Now you can see who is hanging out in the global chat lobby. At this point it should be pretty easy to allow players to change to a different channel, too. So if … Continue reading

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How About an Options Modal With Sound Controls?

I am adding a very popular feature: the ability to control┬áthe sound and music! I am adding an options modal that you can access from either the title screen or even during a game. It will look something like this. … Continue reading

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Firmament Wars Now Full Screen Enabled

Responsive design isn’t easy. Going with a fixed layout like 1024×768 is a much easier option. Making any application look good at any screen size is a challenging task, but it’s definitely worth it if you have the time and … Continue reading

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