Tag Archives: indie

Seven Powerful Tips to Develop Indie Browser Games on a Budget

In the course of developing my first browser RPG, Nevergrind, I made a lot of decisions. Some good and some bad. However, on the whole, I did remarkably well at keeping development costs under control. Even Greg Micek of the … Continue reading

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10 Tips to Fund Your Indie Browser Game on Kickstarter

Successfully funding a browser game on Kickstarter is an ominous proposition.  The search results for “browser” on Kickstarter is like a graveyard of game development aspiration. A paltry 13% of results were successfully funded. This stands in stark comparison to … Continue reading

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Top 4 reasons I made my browser RPG’s game content 100% free

Initially I thought it would be a good idea to charge for nightmare and hell difficulty. Charging 150 crystals, approximately $1.50, to unlock nightmare, which is only available after playing for about 6 hours, seemed like a reasonable monetization to … Continue reading

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Indie RPG sensation, Nevergrind, smashes all-time monthly traffic record in April!

On the heels of a successful Kickstarter campaign, Nevergrind smashed its all-time pageview record. The previous record, 35,981, was set in March, 2015. The new record clocks in at 94,044, 261% higher than the previous record. This was not exceptionally … Continue reading

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Coming Soon: Planned Racial Skill Changes

I may as well divulge what’s planned. Ogre and Dark Elf racials will not be changed. The following will be changed in a patch coming soon. Some of the details may change, such as percentages, durations, or intervals, but this … Continue reading

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Nevergrind traffic surges on back of Kickstarter campaign

Nevergrind’s Kickstarter campaign has been a benefit beyond merely meeting its campaign’s financial goals. It also reaped the benefits of its month-long, $0 marketing campaign. The campaign saw considerable success despite spending no money on marketing by spreading the world … Continue reading

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