Tag Archives: strategy

Civilization Revolution Speedrun World Records

 Requirements: All games must be played on FFA Deity non-scenario, non-GotW (game of the week) maps. Maps must be played using no save states or prior knowledge of the map whatsoever. Do not use any game-altering DLC such as the … Continue reading

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Firmament Wars – 2v2 Team Game – United Kingdom – Multiplayer Strategy Game

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New United States map added to Firmament Wars!

This is the third map to appear in Firmament Wars. I combined a few of the smaller states to make them easier to click. I get a little bit better at creating these maps each time I make one. This … Continue reading

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Displaying Achievements In Your Ribbon Rack

Achievements have become a staple of many modern games and Firmament Wars is no exception. Since it’s a military-themed game, I thought it would make perfect sense to add military ribbons that would be earned by completing achievements. Today I … Continue reading

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4-Player Competitive Match – Closed Beta

Here’s one of the games that we played on 11/30. We mostly messed around, but we played one competitive match and decided to record it. Here’s how it went! Enjoy!

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Firmament Wars Closed Beta Night | Wednesday, 11/30 @ 8 p.m. EST

I will be holding my final planned closed beta night for Firmament Wars prior to its public release. Details shown below: Where: https://nevergrind.com/games/firmament-wars When: Wed, 11/30 @ 8 p.m. EST I’ve added a lot of great features over the last … Continue reading

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Progress on the Firmament Wars Scoreboard

I’ve been busy working on the final scoreboard for Firmament Wars. I must say I am pretty happy with it so far. Especially considering that I have only worked on the view for one night. Right now the data from … Continue reading

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New Feature: Title Screen Chat Lobby Features Player Presence

I just completely redesigned the title screen. Now you can see who is hanging out in the global chat lobby. At this point it should be pretty easy to allow players to change to a different channel, too. So if … Continue reading

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How About an Options Modal With Sound Controls?

I am adding a very popular feature: the ability to control the sound and music! I am adding an options modal that you can access from either the title screen or even during a game. It will look something like this. … Continue reading

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Firmament Wars Now Full Screen Enabled

Responsive design isn’t easy. Going with a fixed layout like 1024×768 is a much easier option. Making any application look good at any screen size is a challenging task, but it’s definitely worth it if you have the time and … Continue reading

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