11/10 - Fixed a bug that caused the merchant screen to stay when zoning. - Made unique items sell for much less. Rares are probably the best drops for making gold at this time.
11/11 - Leech amounts have been non-randomized which means it is now more powerful. It is based purely on the damage amount. Wiki explanation coming soon. - Dual wield can no longer appear on shields. - Added the ability to buy items from the merchant.
11/12 - Music option value now updates properly upon login. - Adjusted the town music based on which menu you're looking at. - Fixing some bugs with the merchant. - Added some music to the town. - Added charisma to factor in buy/sell values.
11/14 - All mobs that do not drop gold now have a 5% higher chance to drop an item. - Added a unique server-side character ID script. This will be used to tie in with the database. - Added a faux leaderboard. The leaderboard is not tied to actual data, but it gives you a small idea of what is possible. It will also serve as the template for what one of the leaderboards will look like.
11/17 - Resolved a bug that was causing mobs to become invincible (NaN message). Cords mentioned this regarding bard songs. Should be gone now. - Continuing work on database.
So will there ever be a Unique items in the merchant? Also will we ever be able to upgrade our equipment with Stats as far as Str Sta Int Wis, Conj and so on #Wishfulthinking. Lol did I use # right, I'm not a twitter person
Wed Nov 13, 2013 4:55 am
Maelfyn
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Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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