These are just some observations I have from playing a warrior and suggestions on what could be done to improve it. Feel free to coment and ask questions if I am unclear or completely ignore me.
Avenging strikeGood mash skill but the heal portion drops off at 40ish and becomes meaningless after you get nightmare. 1 life leach is so much more healing with a crappy weapon than 18 health per tick at 96 when green mobs are hitting for 260 a whack.
Perhaps a scaling increase in healing ammount or a way to increase healing through gear rather than a +1 heal/5 levels
HemorrhageThis skill is so useless it might as well be broken. When you where polishing off the talents for warriors I saw some pretty big numbers 300 a tick and such but now I cannot get it to go much over 180. I am about 20 levels higher and my weapon ratio is about 3 times better.
Perhaps if you do not want to add damage you could reduce mobs regen/heal capabilities or something or give it a small slow or ac debuff component.
Edit: perhaps +physical mods are not working on this? Also it doesn't give any healing from life leach when I last checked despite it being physical damage... I may be mistaken it is late.
Stuns / Intrepid MightWhen I use in Intrepid Might to break fear or stuns (but it seems not root) It will red out all of my abilities for the duration of the fear/stun. I can however use avenging strike or enrage (if available) to reset the global lockout but is rather annoying to do and I am sure it is not working as intended, therefor a bug.
Furious scornAgain nearly useless, 38.4% strength reduction at 96. It was never really a viable skill unless you wanted to dump rage on a boss and compare numbers. Killing strait melee mobs is a joke on a warrior the casters are what are rather nasty. Reducing a casters strength by 38% is silly. It is mildly useful on pets and just keep the pets alive for rage generation so you can mow through other mobs.
Perhaps if it had an ac reduction, slow component, or recourse it would be more desirable.
Absorb spellFrom what I have seen this game pretty much makes everybody classic bards. You figure out a good "weave" and just mash buttons in the same order to blow away your enemies (perhaps this is why it is so easy to write simple scripts for botting.) Because of global cool down, the speed in which mobs cast spells, the lack of dd vs buff animations, and the super short duration of the buff this skill might as well not be on the bar. You cannot use it before a mob is casting because it might not hit you with a spell in time it is active. You can rarely beat global cool down from mashing buttons so hard to activate it in time. It also does not absorb dot/debuff effects. You will still be envenomed if you pop it in time even though you get the message that it ate the spell and filled you with rage (it will however remove any DD component if a spell has a DD and DoT components.) It just isn't feasible to stop using abilities and wait for a mob to cast so that you can use an ability that absorbs damage when you would be doing damage and healing more than a spell could possibly do with 1 or 2 life leach.
Perhaps if this ability was reactionary (ie popped up if a mob started casting offensively not a buff or pet) and blocked debuff/dot type effects it would be good, giving it a really large rage cost and a long duration short reuse would make it usable or maybe making it a purify ability that would remove debuffs.
EnvenomThis debuff is extremely overpowered because of the duration, damage, stacking, and the fact it removes your natural regeneration all at the same time. I would say that some classes this isn't really a problem but for a warrior it can be a death sentence. Triage doesn't seam to do anything when this is on you but I might be mistaken. When I run through Hate in perticular it is not uncommon for me to get 5 or 6 counters on myself pulling one mob at a time. Since absorb spell does not block it and it is a mobs proc effect I have no counter. With 6 counters ticking away at 100+ a tick in hell my only real option is to stop fighting try to meditate or continue to pull more mobs and hope my life leach can pull me through it.
Perhaps make it stack to the max of 3 (that is still really brutal while in melee) or not at all and scale the damage up in higher levels or just have it increase the timer each time a new one is applied.
InventoryAnyway we could get a little red bag that pops up if you only have 6 or 8 empty slots remaining? Kinda like in Diablo when your gear broke.
Perhaps you could make it a option where you chose from a drop down box on how many inventory slots remaining before the warning? If you want to make it default I would suggest making it 2+X= warning where X= max amount of items dropped from any single mob including the virgin kill bonus.
ToughnessThis is really annoying when the Tough Dauntless Phased mob decides to pop this ability at 26% hp and flee at 25%.
Perhaps this could be not triggered by mobs when low on health (under 40%) or it would prevent them form fleeing and they would continue to fight? Everquest Defensive abilities snared the warrior and low hp reduced character/mob agility (except warriors, berserker frenzy negated agility loss) effectively snaring the mob and greatly reducing ac.
Loot filterAnyway you could have 2 different categories? Like I want to see all Exceptional and Elite loot but I don't want a white ever or a blue unless it is jewelry/cloak/ranged. Just a better way to define trash I do not want to pick up rather than going off the base item rather than any modifiers it has.
If my post seems inflammatory or condescending it is not my intention just my lack of tact.
Edit: Reworded a line to make it more clear.