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[ 11 posts ] |
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Nevergrind launch - smoother than Ragefire!
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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They apparently tried wiping it twice due to bugs and then decided to completely shut it down. Ouch. I feel their pain. I'm sure they'll get it ironed out. I know how difficult it is to make sure everything is working as expected. https://twitter.com/everquest/status/601241588178821121
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Thu May 21, 2015 11:51 am |
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TadaceAce
The Purist
Joined: Thu Apr 02, 2015 8:15 pm Posts: 4777
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I forgot that launched yesterday. I was excited to see the hype around it but I simply cannot bring myself to start over. Classic EQ was brutal. I could box now, but without mercs it's still much more difficult.
And yes, the Nevergrind launch was incredibly smooth. Not as many working parts but still impressive.
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Thu May 21, 2015 2:43 pm |
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Cuddles
Cephalid Subverter
Joined: Wed May 06, 2015 5:42 am Posts: 135
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what exactly is ragefire ? diablo seasons for everquest ??
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Thu May 21, 2015 11:56 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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From what I gather it's an official classic Everquest progression-locked server.
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Fri May 22, 2015 1:13 am |
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TadaceAce
The Purist
Joined: Thu Apr 02, 2015 8:15 pm Posts: 4777
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Yup. It's old school everquest with the new expansions unlocking over extended periods of time so that people can either relive or experience for the first time the original Everquest experience that has never been replicated. But that's just my nostalgia showing.
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Fri May 22, 2015 7:50 pm |
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pharmakos
The Artificer
Joined: Sun Jul 14, 2013 11:13 pm Posts: 300
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considering the circumstances in which the bug popped up, it is totally understandable that they didn't catch it when the server was in beta.
for this server they implemented new code to instance multiple copies of each newbie zone once they get a certain number of characters in them, so that the server wouldn't start out with the usual problem of 300 level 1 characters in every newbie zone instantly clearing every mob the moment it spawns. they tested the instancing in beta, to make sure that new instances open up as they are supposed to. they didn't, however, realize that they should test what happens when someone creates a new character that is going to spawn in a zone that has split into instances.
greater faydark was, of course, the first zone to reach the character cap and split off into instances. and then, once the first instance was full, the server got confused and thought that every new character that spawned in an instance was supposed to be a level 85 Heroic character (the ones you can pay like $35 for in the marketplace).
big clusterfuck, totally understandable that no one would think to test that, and totally understandable that the situation never popped up in beta. i really felt bad for the devs, to be honest. they're short on people because of lay offs earlier this year, and now they sorta fucked up the launch that was supposed to prove themselves to their new parent company Daybreak Games.
people are still throwing money at them despite the shitty launch, though. when i woke up at 10AM the server was at capacity, and it took me several minutes of trying before i was able to log on.
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Sat May 23, 2015 12:57 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Instancing, ugh... they deserve it.
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Sat May 23, 2015 1:25 am |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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That's a peculiar bug. I wonder why they became level 85 heroic characters....
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Sat May 23, 2015 1:26 am |
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pharmakos
The Artificer
Joined: Sun Jul 14, 2013 11:13 pm Posts: 300
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they're *only* instancing newbie zones. i.e. Greater Faydark, Steamfont Mountains, Nektulous Forest, Toxxulia Forest, etc. and none of the newbie dungeons are instanced. there's been about 60-70 characters in blackburrow steadily since thursday night. server has been at max capacity consistently, too. some people report having to spam the "PLAY EVERQUEST!" button for hours before they get on (i've been getting on within a minute or two every time, though, so IDK maybe they're just unlucky or dumb). as a result, once people got online, they were just going AFK when they were done playing, rather than logging off and potentially not being able to get back on later. people bitched about this, of course, because hardcore everquest fans bitch about everything. so the devs wrote some code to boot AFK people, took the server down for 30 minutes last night to patch it in. nothing blew up after that. i thought for sure it would introduce some new, horrible bug, but it went fine. hopefully they open a second server, though. the only place i've found so far that isn't atrociously overfilled with players is Befallen.
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Sat May 23, 2015 3:38 pm |
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trentjaspar
The Epicurean
Joined: Mon Apr 20, 2015 7:18 pm Posts: 61
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Maybe some kind of integer underflow, like the one that caused Ghandi to be a super-aggressive SOB in Civ.
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Thu May 28, 2015 7:09 pm |
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Maelfyn
Site Admin
Joined: Thu Jan 03, 2013 12:56 am Posts: 4133 Location: Crofton, Maryland
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Haha, could be! Truly one of the greatest bugs in history.
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Thu May 28, 2015 7:51 pm |
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