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Magicians: Armageddon talent change 
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Joined: Thu Jan 03, 2013 12:56 am
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Armageddon talent has a new L20 bonus: "All Fire Damage Penetrates Resistances".

Example 1: If a mob in hell has 66% resistances, your fire damage will only be reduced 33%.
Example 2: If a mob in nightmare has 33% resistances, your fire damage will only be reduced 16.7%.

This will help out Magicians quite a bit with their fire-heavy builds.

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Fri Jun 12, 2015 2:12 am
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Deathly Harbinger

Joined: Sun May 17, 2015 8:29 am
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What was it originally?

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Fri Jun 12, 2015 2:25 am
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Before it used to hit random targets 0-4 and would do nothing if the mob wasn't there. The talent used to work like volley shot. Basically it hit more often. Now that's the default targeting mechanic.

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Fri Jun 12, 2015 2:51 am
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Deathly Harbinger

Joined: Sun May 17, 2015 8:29 am
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Nice change.

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Grandmaster Hentaihero Tentaclerape
Warlord DrDrilldo PhD
Warlock Atrophied Existence
Revenant Snugglepuppy Cuddlekitten
Outrider Dogna Stormwolf
Knight Isthar Ironbane


Fri Jun 12, 2015 2:53 am
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The Legend
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Joined: Wed Apr 08, 2015 8:13 pm
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Previously Armageddon caused mild discomfort and sometimes nausea.

Magicians are like Jedi while Wizards are like Sith.


Fri Jun 12, 2015 2:54 am
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Joined: Thu Jan 03, 2013 12:56 am
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Some of the classic EQ DoTs really had weird messages close to that. "Your ears begin to itch."

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Fri Jun 12, 2015 3:58 am
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