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New set thread 
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Deathly Harbinger

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It seems the warrior set is so strong that it may be BiS for almost everyone.

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Thu Jun 25, 2015 12:07 am
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Cephalid Subverter

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TadaceAce wrote:
Tezl wrote:

I find it's too much inventory spam to manage when you're trying to keep a combo going. :lol:



Pfft this coming from the chanter? You can go make a sandwich or sleep for 14 hours and wake up and your combo is still going!


Hey I've been playing ranger, warrior, and monk lately! I feel the combo/inventory pain.

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Tezl - Enchanter


Thu Jun 25, 2015 12:52 am
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TadaceAce wrote:
What exactly does the bard set bonus do? +Exp Find increases magic damage 30%?



Yeah. Is a majority of your damage from magic? Are you even using a pet end game? I guess it makes sense since it'll absorb some hits and makes keeping a combo alive easier.

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Tezl - Enchanter


Thu Jun 25, 2015 12:54 am
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Goblin Captain

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Chanter is awesome until you get to the grinding part of the game. And then haste issues make my brain bleed. Really wish I would have made a bard instead haha.

Do you actually use the bard set tadace?

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Thu Jun 25, 2015 4:35 am
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The Legend

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TadaceAce wrote:
Tezl wrote:

I find it's too much inventory spam to manage when you're trying to keep a combo going. :lol:

Also, I had said it in some other thread I can't find now, but the set bonuses needed to be where most of the power comes from these sets in order to make the set better than mixing and matching different items from different sets. The set bonuses have failed and combining set is still way better :(


I've already said this, but will echo it again. Set bonuses are relatively weak IMO.

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Thu Jun 25, 2015 5:17 am
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Deathly Harbinger

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That's kind of what I'm coming to find with the stronger classes. A few tweaks in gear don't really matter that much as you're usually doing so much damage and are so survivable that it's "good enough". It's not that big of a deal to kill a mob a split second longer if you can already 1-5 shot almost anything and swarm the screen. But yeah, some set bonuses being propped up would be nice, especially on the classes that this doesn't apply to such as rogue, sk, most of the casters, etc.

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Last edited by Hentaihero on Thu Jun 25, 2015 7:11 pm, edited 1 time in total.



Thu Jun 25, 2015 5:03 pm
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Woopsie poopsie.

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Thu Jun 25, 2015 7:20 pm
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Deathly Harbinger

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Finally got the warrior pants. Now I just need a Gavel or the Sentoth staff C:

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Thu Jun 25, 2015 10:47 pm
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Druid bonus fixed next update.

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Fri Jun 26, 2015 12:45 am
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Goblin Captain

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Hentaihero wrote:
Finally got the warrior pants. Now I just need a Gavel or the Sentoth staff C:


Im rocking it on my chanter. Shit is lol

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Fri Jun 26, 2015 2:16 am
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Deathly Harbinger

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Leveling the warrior then it's druid time.

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Fri Jun 26, 2015 2:49 am
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Deathly Harbinger

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I finally got to the point that I can use most of the set and I one shot the first mob I pull. I can't get up a full set right now :(

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Fri Jun 26, 2015 6:14 am
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Goblin Captain

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Seriously the pull mechanic.. Its going to give me carpal tunnel. Reduce time and add an autopull option omg plz k thx

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Fri Jun 26, 2015 6:22 am
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The Legend

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beaster wrote:
Seriously the pull mechanic.. Its going to give me carpal tunnel. Reduce time and add an autopull option omg plz k thx


Yep, I am on hiatus on my Ranger until this is resolved. I can't get past about 10-20 mobs before a combo breaks. :cry:

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Fri Jun 26, 2015 8:04 am
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Alright, alright!

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Fri Jun 26, 2015 9:41 am
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Is it the kick damage?

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Fri Jun 26, 2015 5:38 pm
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Deathly Harbinger

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I think Monks are just where every other class should be. You have a very solid power curve up through to end game gear. Once you're decked in BiS gear I think you SHOULD annihilate mobs. Warriors and Rangers, in my experience so far, are comparably powerful and they take even less micromanagement as your auto attacked frenzies just destroy everything on the screen.

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Fri Jun 26, 2015 7:17 pm
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Goblin Captain

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Hentaihero wrote:
I think Monks are just where every other class should be. You have a very solid power curve up through to end game gear. Once you're decked in BiS gear I think you SHOULD annihilate mobs. Warriors and Rangers, in my experience so far, are comparably powerful and they take even less micromanagement as your auto attacked frenzies just destroy everything on the screen.



Agree with this. Once youre BiS every class should be 5 pulling and just crushing it.

Monks, war, shm, rangers, and enchanters can do this for sure.

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Fri Jun 26, 2015 7:42 pm
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I agree that with full BiS every class should be able to 5-pull in hell. Currently only a few classes can, and of those, monks are way better at it.

Maelfyn wrote:
Is it the kick damage?


it's a combination of the kick damage is really good, and the amount you heal from those kicks is pretty absurd. One kick might heal you for 20% of your health even with only 40 life leech. How that works, i dono, but the healing is nuts.

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Tezl - Enchanter


Fri Jun 26, 2015 9:37 pm
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Deathly Harbinger

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I don't know, it depends on perspective. I wasn't always able to five pull on my monk, which I can't say for my bard. When I first got some gear on my bard, leveling wise I felt they were super OP. I was unkillable and did fine damage. As I already stated, I think other classes should just be brought up. Monks aren't that insane until late game gear unless you want to play the high stakes game of "will I get blinded or stunned in this swarm and instantly RIP?" Now that I have perfect gear, however, I just dominate and that's how it SHOULD be. Working your ass off for the gear, you should feel insanely powerful. Alternately, more difficult mobs/modes could be added as a challenge for people that attain such heights.

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Fri Jun 26, 2015 9:38 pm
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Hierophant's Set
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Sat Jun 27, 2015 9:38 pm
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Deathly Harbinger

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Yeah that's pretty interesting lol

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Mon Jul 06, 2015 11:55 pm
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I tried it out the Mage staff on classes with a flurry effect and it doesn't seem better than Sentoth from what I've seen.

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Tezl - Enchanter


Tue Jul 07, 2015 8:04 am
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