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Rogue Overview
https://nevergrind.com/forums/viewtopic.php?f=1&t=1029
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Author:  shaqti [ Fri Jun 26, 2015 10:04 pm ]
Post subject:  Re: Rogue Overview

Interesting stuff. Can you post your 5TP values for comparison?

With 2 ragebringers and much less agi I'm doing ~10500 sustained now. You have 14% more increased phys dmg than I do which seems like a big contributor to the difference as well.

My values:

0 TP
Stagger Shot (25 sec) = 17766 - 25379 = 862.9 dps
Lobotomize (22 sec) = 8519 - 10649 = 435.6 dps
Prowling Gash (12 sec) = 676 - 1352 x 13 = 1014 dps
Backstab (15 sec) = 5151 - 6439 x 2 = 772.7 dps

5 TP
Stagger Shot = 18406 - 26294 = 1788 dps
Lobotomize = 9533 - 11916 = 975 dps
Prowling Gash = 1352 - 2704 x 13 = 2197 dps
Backstab = 9444 - 11804 x2 = 2833 dps

Author:  crimsonchaos [ Fri Jun 26, 2015 11:26 pm ]
Post subject:  Re: Rogue Overview

You main rogue, which means you're better at playing one than I am which could affect chain DPS by a margin of 10-15% easily. I could probably squeeze a little more by improving efficiency. I haven't actually sat down yet and attempted a chain into the hundreds with rogue yet, and most of my chains were in the 30-50 range.

High agility primarily buffs the damage of Stagger Shot and Lobotomize. It also has the added effect of improving overall defenses. My rogue hasn't even came close to getting killed in the gear he's wearing. Your setup has 83 more STR and 24 more DEX which could effect the damage of some things that agility doesn't.

Its easier to just give you the 100TP numbers unless there is a specific reason you want 5TP?

Damage @ 100TP:

Backstab = 8858-11072
Stagger shot = 31980-45685
Lobotomize = 28456-35570
Prowling gash = 1378-2756

A few others I didn't include before, but might be relevant.

Shadow strike (level 2) = 245-489
Auto attack, primary = 296-1480
Auto attack, secondary = 213-1066

Considerably damage difference in auto attack between ragestriker and bone razor.

Author:  Tezl [ Sat Jun 27, 2015 12:42 am ]
Post subject:  Re: Rogue Overview

Is rogue dps all single target?

Author:  shaqti [ Sat Jun 27, 2015 2:16 am ]
Post subject:  Re: Rogue Overview

By 5TP I meant 100TP. Was thinking 5 charges. Interesting that backstab and prowling gash scaling doesn't seem to be as affected by agility.

@Tezl: Rogue is all single target. The only "aoe" is prowling gash which just spreads its damage out between adjacent targets.

Author:  graffen69 [ Thu Jul 23, 2015 12:51 am ]
Post subject:  Re: Rogue Overview

I feel the approach to Rogues in NG is somewhat off.

From my point of view part of it is in large because of how focused the game is on chaining mobs – you get better exp and better drops by it.
If, for instance, those mechanics were changed so that each classes strength would yield similar exp and drop bonuses, Rogues (as well as many other classes) wouldn´t feel so rigid with their questionable chaining capabilities. It also would encouraged playing Classes in what they are good at.

But maybe the chaining and exp/loot mechanics should have it´s own thread altogether.

Anyway, just my 2 cents.
Peace!

Author:  crimsonchaos [ Sun Nov 08, 2015 10:00 pm ]
Post subject:  Re: Rogue Overview

Its true that rogue isn't one of the classes that's good at 5 pulling hell mode, and has AOE damage, but chains are doable if you don't try to bite off more than you can chew. Rogue is strong in single target damage, so when chaining keep 2-3 mobs on the screen that can be quickly dispatched, and pull more replacements as you go. That's the general gist of how to be effective with chaining with rogue. Chaining with rogue should be relatively safe because you got tons of options with different stat effects, and can flee easier than other classes if needed be. I'm gonna give rogue another shot soon, and I most certainly got all the gear I need to equip a rogue BiS in every slot, and I'll give an update eventually (could be weeks). I'm not sure about 5 pulling hell mode, but with BiS gear or close, 5 pulling nightmare nimgall for exp should be doable. That's the most efficient grind to 99 with nearly every class. Some classes need to hold back using a move or 2 just to keep from ending chains in nightmare. Warrior's frenzy comes to mind, and you can't mash crane kicks as fast with monk.

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