Code: if (my.job === "Warrior") { if (L === 6 && my.dodge < 1) { my.dodge = 1; x = "how to dodge."; } if (L === 13 && my.dualWield < 1) { my.dualWield = 1; x = "how to dual wield."; } if (L === 10 && my.parry < 1) { my.parry = 1; x = "how to parry."; } if (L === 15 && my.doubleAttack < 1) { my.doubleAttack = 1; x = "how to double attack."; } if (L === 25 && my.riposte < 1) { my.riposte = 1; x = "how to riposte."; } if (L === 2) { x = "Slam."; } if (L === 3) { x = "Kick."; } if (L === 5) { x = "Enrage."; } if (L === 7) { x = "Pummel."; } if (L === 9) { x = "Subjugate."; } if (L === 11) { x = "Furious Scorn."; } if (L === 13) { x = "Triage."; } if (L === 15) { x = "Decisive Blow."; } if (L === 17) { x = "Hemorrhage."; } if (L === 20) { x = "Absorb Spell."; } if (L === 24) { x = "Intrepid Might."; } if (L === 28) { x = "Bulwark."; } if (L === 32) { x = "Frenzied Rampage."; } if (L === 38) { x = "Shockwave."; } } if (my.job === "Monk") { if (L === 6 && my.dodge < 1) { my.dodge = 1; x = "how to block."; } if (L === 12 && my.parry < 1) { my.parry = 1; x = "how to parry."; } if (L === 15 && my.doubleAttack < 1) { my.doubleAttack = 1; x = "how to double attack."; } if (L === 1) { x = "Tiger Strike."; } if (L === 2) { x = "Crane Kick."; } if (L === 3) { x = "Eagle Strike."; } if (L === 5) { x = "Feign Death."; } if (L === 7) { x = "Windmill Kick."; } if (L === 9) { x = "Stone Fist Reversal."; } if (L === 11) { x = "Mend."; } if (L === 13) { x = "Intimidation."; } if (L === 15) { x = "Inner Peace."; } if (L === 17) { x = "Cheetah Strike."; } if (L === 20) { x = "Cobra Strike."; } if (L === 24) { x = "Chakra Blast."; } if (L === 28) { x = "Flying Kick."; } if (L === 32) { x = "Ancestral Flurry."; } if (L === 38) { x = "Dragon Strike."; } if (L === 35 && my.riposte < 1) { my.riposte = 1; x = "how to riposte."; } } if (my.job === "Rogue") { if (L === 2) { x = "Lacerate."; } if (L === 3) { x = "Evade."; } if (L === 4 && my.dodge < 1) { my.dodge = 1; x = "how to dodge."; } if (L === 5) { x = "Sonic Strike."; } if (L === 7) { x = "Backstab."; } if (L === 9) { x = "Cold Blood."; } if (L === 12 && my.parry < 1) { my.parry = 1; x = "how to parry."; } if (L === 13 && my.dualWield < 1) { my.dualWield = 1; x = "how to dual wield."; } if (L === 11) { x = "Flash Powder."; } if (L === 16 && my.doubleAttack < 1) { my.doubleAttack = 1; x = "how to double attack."; } if (L === 13) { x = "Hyper Strike."; } if (L === 15) { x = "Illusive Mist."; } if (L === 17) { x = "Stagger Shot."; } if (L === 20) { x = "Widow Strike."; } if (L === 24) { x = "Lobotomize."; } if (L === 28) { x = "Ancient Will."; } if (L === 30 && my.riposte < 1) { my.riposte = 1; x = "how to riposte."; } if (L === 32) { x = "Mirage Strike."; } if (L === 38) { x = "Prowling Gash."; } } if (my.job === "Ranger") { if (L === 8 && my.dodge < 1) { x = "how to dodge."; my.dodge = 1; } if (L === 17 && my.dualWield < 1) { x = "how to dual wield."; my.dualWield = 1; } if (L === 20 && my.doubleAttack < 1) { x = "how to double attack."; my.doubleAttack = 1; } if (L === 18 && my.parry < 1) { x = "how to parry."; my.parry = 1; } if (L === 35 && my.riposte < 1) { x = "how to riposte."; my.riposte = 1; } if (L === 2) { x = "Kick"; } if (L === 3) { x = "Counter Shot."; } if (L === 6) { x = "Trueshot Arrow."; } if (L === 9) { x = "Light Healing."; } if (L === 11) { x = "Faerie Flame."; } if (L === 13) { x = "Ignite."; } if (L === 15) { x = "Thistlecoat."; } if (L === 17) { x = "Snare."; } if (L === 19) { x = "Feet Like Cat."; } if (L === 21) { x = "Shield of Brambles."; } if (L === 24) { x = "Warder's Rift."; } if (L === 28) { x = "Spirit of the Wolf."; } if (L === 32) { x = "Volley Shot."; } if (L === 38) { x = "Weapon Shield."; } } if (my.job === "Paladin") { if (L === 10 && my.dodge < 1) { x = "how to dodge."; my.dodge = 1; } if (L === 20 && my.doubleAttack < 1) { x = "how to double attack."; my.doubleAttack = 1; } if (L === 17 && my.parry < 1) { x = "how to parry."; my.parry = 1; } if (L === 30 && my.riposte < 1) { x = "how to riposte."; my.riposte = 1; } if (L === 2) { x = "Slam."; } if (L === 3) { x = "Rebuke."; } if (L === 6) { x = "Vengeance."; } if (L === 9) { x = "Greater Healing."; } if (L === 11) { x = "Holy Might."; } if (L === 13) { x = "Valor."; } if (L === 15) { x = "Ardent Judgment."; } if (L === 17) { x = "Spirit Armor."; } if (L === 19) { x = "Root."; } if (L === 21) { x = "Yaulp."; } if (L === 24) { x = "Fervent Prayer."; } if (L === 28) { x = "Divine Providence."; } if (L === 32) { x = "Flash of Light."; } if (L === 38) { x = "Symbol of Marshan."; } } if (my.job === "Shadow Knight") { if (L === 10 && my.dodge < 1) { x = "how to dodge."; my.dodge = 1; } if (L === 20 && my.doubleAttack < 1) { x = "how to double attack."; my.doubleAttack = 1; } if (L === 17 && my.parry < 1) { x = "how to parry."; my.parry = 1; } if (L === 30 && my.riposte < 1) { x = "how to riposte."; my.riposte = 1; } if (L === 2) { x = "Slam."; } if (L === 3) { x = "Death Strike."; } if (L === 6) { x = "Gasping Frenzy."; } if (L === 9) { x = "Summon Dead."; } if (L === 11) { x = "Life Tap."; } if (L === 13) { x = "Dooming Darkness."; } if (L === 15) { x = "Fear."; } if (L === 17) { x = "Siphon Strength."; } if (L === 19) { x = "Heat Blood."; } if (L === 21) { x = "Vampiric Embrace."; } if (L === 24) { x = "Strengthen Dead."; } if (L === 28) { x = "Resist Cold."; } if (L === 32) { x = "Feign Death."; } if (L === 38) { x = "Shadow Vortex."; } } if (my.job === "Bard") { if (L === 10 && my.dodge < 1) { x = "how to dodge."; my.dodge = 1; } if (L === 17 && dualWieldTotal() < 1) { x = "how to dual wield."; my.dualWield = 1; } if (L === 2) { x = "Chant of Battle."; } if (L === 3) { x = "Accelerando."; } if (L === 5) { x = "Hymn of Restoration."; } if (L === 7) { x = "Solon's Song of the Sirens."; } if (L === 9) { x = "Brusco's Boastful Bellow."; } if (L === 11) { x = "Elemental Rhythms."; } if (L === 13) { x = "Lucid Lullaby."; } if (L === 15) { x = "Consonant Chain."; } if (L === 17) { x = "Dissension."; } if (L === 20) { x = "Cassandra's Chorus of Clarity."; } if (L === 24) { x = "Anthem De Arms."; } if (L === 28) { x = "Euphonic Hymn."; } if (L === 32) { x = "Shield of Songs."; } if (L === 38) { x = "Denon's Desperate Dirge."; } } if (my.job === "Cleric") { if (L === 15 && my.dodge < 1) { x = "how to dodge."; my.dodge = 1; } if (L === 2) { x = "Sound of Force."; } if (L === 3) { x = "Superior Healing."; } if (L === 5) { x = "Resolution."; } if (L === 7) { x = "Binding Earth."; } if (L === 9) { x = "Expel Corruption."; } if (L === 11) { x = "Searing Revelation."; } if (L === 13) { x = "Martyr's Blessing."; } if (L === 15) { x = "Armor of Faith."; } if (L === 17) { x = "Guardian Angel."; } if (L === 20) { x = "Divine Sanctuary."; } if (L === 24) { x = "Holy Wrath."; } if (L === 28) { x = "Mark of Judgement."; } if (L === 32) { x = "Symbol of Yentus."; } if (L === 38) { x = "Benediction."; } } if (my.job === "Druid") { if (L === 15 && my.dodge < 1) { x = "how to dodge."; my.dodge = 1; } if (L === 2) { x = "Drones of Doom."; } if (L === 3) { x = "Greater Healing."; } if (L === 5) { x = "Skin Like Nature."; } if (L === 7) { x = "Tornado."; } if (L === 9) { x = "Engulfing Roots."; } if (L === 11) { x = "Shield of Spikes."; } if (L === 13) { x = "Drifting Death."; } if (L === 15) { x = "Spirit of the Wolf."; } if (L === 17) { x = "Lightning Blast."; } if (L === 20) { x = "Earthquake."; } if (L === 24) { x = "Chloroplast."; } if (L === 28) { x = "Hurricane."; } if (L === 32) { x = "Sylvan Creep."; } if (L === 38) { x = "Volcano."; } } if (my.job === "Shaman") { if (L === 15 && my.dodge < 1) { x = "how to dodge."; my.dodge = 1; } if (L === 2) { x = "Scourge."; } if (L === 3) { x = "Greater Healing."; } if (L === 5) { x = "Call of the Ancients."; } if (L === 7) { x = "Guardian Spirit."; } if (L === 9) { x = "Togor's Insects."; } if (L === 11) { x = "Cannibalize."; } if (L === 13) { x = "Poison Nova."; } if (L === 15) { x = "Spirit of the Wolf."; } if (L === 17) { x = "Enstill."; } if (L === 20) { x = "Affliction."; } if (L === 24) { x = "Reclaim Blood."; } if (L === 28) { x = "Glacial Impact."; } if (L === 32) { x = "Talisman of Trogmaar."; } if (L === 38) { x = "Devouring Plague."; } } if (my.job === "Necromancer") { if (L === 22 && my.dodge < 1) { x = "how to dodge."; my.dodge = 1; } if (L === 2) { x = "Invoke Death."; } if (L === 3) { x = "Cascading Darkness."; } if (L === 5) { x = "Invoke Fear."; } if (L === 7) { x = "Drain Soul."; } if (L === 9) { x = "Arch Shielding."; } if (L === 11) { x = "Feign Death."; } if (L === 13) { x = "Augment Death."; } if (L === 15) { x = "Ignite Blood."; } if (L === 17) { x = "Corpse Explosion."; } if (L === 20) { x = "Bond of Death."; } if (L === 24) { x = "Diamond Skin."; } if (L === 28) { x = "Asystole."; } if (L === 32) { x = "Detonate Soul."; } if (L === 38) { x = "Howling Terror."; } } if (my.job === "Enchanter") { if (L === 22 && my.dodge < 1) { x = "how to dodge."; my.dodge = 1; } if (L === 2) { x = "Gasping Embrace."; } if (L === 3) { x = "Cajoling Whispers."; } if (L === 5) { x = "Color Shift."; } if (L === 7) { x = "Mesmerize."; } if (L === 9) { x = "Discordant Barrier."; } if (L === 11) { x = "Shiftless Deeds."; } if (L === 13) { x = "Enchant Weapon."; } if (L === 15) { x = "Adorning Grace."; } if (L === 17) { x = "Alacrity."; } if (L === 20) { x = "Gravity Flux."; } if (L === 24) { x = "Mystic Rune."; } if (L === 28) { x = "Tashania."; } if (L === 32) { x = "Clarity."; } if (L === 38) { x = "Enthrall."; } } if (my.job === "Magician") { if (L === 22 && my.dodge < 1) { x = "how to dodge."; my.dodge = 1; } if (L === 2) { QMsg("You have learned Earth Elemental."); QMsg("You have learned Air Elemental."); QMsg("You have learned Fire Elemental."); QMsg("You have learned Frost Elemental."); } if (L === 3) { x = "Shield of Lava."; } if (L === 5) { x = "Firestorm."; } if (L === 7) { x = "Phantom Plate."; } if (L === 9) { x = "Frozen Orb."; } if (L === 11) { x = "Burnout."; } if (L === 13) { x = "Mana Shield."; } if (L === 15) { x = "Elemental Armor."; } if (L === 17) { x = "Psionic Storm."; } if (L === 20) { x = "Reclaim Elements."; } if (L === 24) { x = "Elemental Fury."; } if (L === 28) { x = "Armageddon."; } if (L === 32) { x = "Stasis Field."; } if (L === 38) { x = "Altered State."; } } if (my.job === "Wizard") { if (L === 22 && my.dodge < 1) { x = "how to dodge."; my.dodge = 1; } if (L === 2) { x = "Charged Bolts."; } if (L === 3) { x = "Frost Nova."; } if (L === 5) { x = "Magic Missiles."; } if (L === 7) { x = "Vizier's Shielding."; } if (L === 9) { x = "Fireball."; } if (L === 11) { x = "Deep Freeze."; } if (L === 13) { x = "Chain Lightning."; } if (L === 15) { x = "Glacial Spike."; } if (L === 17) { x = "Ice Block."; } if (L === 20) { x = "Ice Comet."; } if (L === 24) { x = "Counterspell."; } if (L === 28) { x = "Harness Ether."; } if (L === 32) { x = "Meteor."; } if (L === 38) { x = "Mirror Images."; } } |