View unanswered posts | View active topics It is currently Sat Apr 27, 2024 8:14 am



Reply to topic  [ 61 posts ]  Go to page Previous  1, 2, 3
Classes/dps 
Author Message
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
beaster wrote:
tbh I'd have them straight up capped at whatever the new elite set boots can be upgraded to.

And this is coming from the guy who just got... wait for it..


WTB $100 IRL

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Wed Jun 03, 2015 3:30 pm
Profile WWW
The Purist
User avatar

Joined: Thu Apr 02, 2015 8:15 pm
Posts: 384
Maelfyn wrote:
I don't think I changed monks that much, did I? Just buffed hand to hand damage... I think that was it?


I think the kick damage was boosted as well with the damage bonus for dual wielding. I don't play my monk much anymore so I'm not sure why those numbers seem so high. With the increase in monster life, called for an increase in dps, which in turn meant more healing for the monk. An accidental but very significant buff for monks that just seems to have gotten a bit out of hand.

_________________
Tadace Ace - Virtuoso
Tadsen Fu - Grandmaster


Wed Jun 03, 2015 3:33 pm
Profile
Goblin Captain

Joined: Wed May 20, 2015 7:01 am
Posts: 184
Maelfyn wrote:
beaster wrote:
tbh I'd have them straight up capped at whatever the new elite set boots can be upgraded to.

And this is coming from the guy who just got... wait for it..


WTB $100 IRL


Yeah I dont want to think of how many hours I've spent derping around for that ><

And tbh the screenies of kick damage I posted were dex nerfed. I couldnt actually hunt in that. Because dex is my bane. and magic resists. and stun resist.

_________________
Beaster - Monk
Saysta - Warrior
Beast - Shaman
Beasting - Enchanter


Wed Jun 03, 2015 3:39 pm
Profile
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Obviously my previous math was wrong! Let's try again:

Sabatons base armor: 24
Elite bonus: +50
Total armor: 74
Maximum enhanced armor%: 100
Max possible with enhanced armor without upgrades (74*2): 148
1: 152
2: 157
3: 162
4: 167
5: 174
6: 181
7: 192
8: 204
9: 220
10: 242

Okay, I dunno how you got armor that high.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Wed Jun 03, 2015 3:39 pm
Profile WWW
Goblin Captain

Joined: Wed May 20, 2015 7:01 am
Posts: 184
Maelfyn wrote:
Obviously my previous math was wrong! Let's try again:

Sabatons base armor: 24
Elite bonus: +50
Total armor: 74
Maximum enhanced armor%: 100
Max possible with enhanced armor without upgrades (74*2): 148
1: 152
2: 157
3: 162
4: 167
5: 174
6: 181
7: 192
8: 204
9: 220
10: 242

Okay, I dunno how you got armor that high.


The god of persistence smiles down on the monk who dies much?

Idk. Even still godly sabatons get to 307.

_________________
Beaster - Monk
Saysta - Warrior
Beast - Shaman
Beasting - Enchanter


Wed Jun 03, 2015 3:40 pm
Profile
The Legend
User avatar

Joined: Wed Apr 08, 2015 8:13 pm
Posts: 159
I bet the Upgrade Item in town applies to the boots' base armor and gets multiplied by the % enhanced armor.

Edit: Even then that just brings the theoretical total to 336.


Wed Jun 03, 2015 3:41 pm
Profile
The Legend
User avatar

Joined: Wed Apr 08, 2015 8:13 pm
Posts: 159
Is there a flat + armor affix in addition to the % increase?


Wed Jun 03, 2015 3:47 pm
Profile
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
I'll have to look at this tonight. I'm pretty sure something is not quite right. The "enhanced armor" is only applied upon item creation. From that point forward armor is all that matters. The enhanced armor property only indicates that it was enhanced. Das it.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Wed Jun 03, 2015 3:49 pm
Profile WWW
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Enhanced armor is the only thing that boosts armor.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Wed Jun 03, 2015 3:50 pm
Profile WWW
Goblin Captain

Joined: Wed May 20, 2015 7:01 am
Posts: 184
SeismicRend wrote:
Is there a flat + armor affix in addition to the % increase?


Weapons can get even nuttier. Not seen any crazy 1handers but have seen atleast 1 twohander with an insane ratio.

Filtering down sucks but its pretty lol once in a blue moon.

_________________
Beaster - Monk
Saysta - Warrior
Beast - Shaman
Beasting - Enchanter


Wed Jun 03, 2015 3:50 pm
Profile
The Legend
User avatar

Joined: Wed Apr 08, 2015 8:13 pm
Posts: 159
In other news, I swapped in some upgrades for my rogue that my bard found. Killed Nalatos with 9k dps so still good to see I haven't capped out yet and there's plenty of room for more improvement after finishing the game.


Wed Jun 03, 2015 4:05 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 61 posts ]  Go to page Previous  1, 2, 3

Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software