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Classes/dps
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Author:  Maelfyn [ Wed Jun 03, 2015 3:30 pm ]
Post subject:  Re: Classes/dps

beaster wrote:
tbh I'd have them straight up capped at whatever the new elite set boots can be upgraded to.

And this is coming from the guy who just got... wait for it..


WTB $100 IRL

Author:  TadaceAce [ Wed Jun 03, 2015 3:33 pm ]
Post subject:  Re: Classes/dps

Maelfyn wrote:
I don't think I changed monks that much, did I? Just buffed hand to hand damage... I think that was it?


I think the kick damage was boosted as well with the damage bonus for dual wielding. I don't play my monk much anymore so I'm not sure why those numbers seem so high. With the increase in monster life, called for an increase in dps, which in turn meant more healing for the monk. An accidental but very significant buff for monks that just seems to have gotten a bit out of hand.

Author:  beaster [ Wed Jun 03, 2015 3:39 pm ]
Post subject:  Re: Classes/dps

Maelfyn wrote:
beaster wrote:
tbh I'd have them straight up capped at whatever the new elite set boots can be upgraded to.

And this is coming from the guy who just got... wait for it..


WTB $100 IRL


Yeah I dont want to think of how many hours I've spent derping around for that ><

And tbh the screenies of kick damage I posted were dex nerfed. I couldnt actually hunt in that. Because dex is my bane. and magic resists. and stun resist.

Author:  Maelfyn [ Wed Jun 03, 2015 3:39 pm ]
Post subject:  Re: Classes/dps

Obviously my previous math was wrong! Let's try again:

Sabatons base armor: 24
Elite bonus: +50
Total armor: 74
Maximum enhanced armor%: 100
Max possible with enhanced armor without upgrades (74*2): 148
1: 152
2: 157
3: 162
4: 167
5: 174
6: 181
7: 192
8: 204
9: 220
10: 242

Okay, I dunno how you got armor that high.

Author:  beaster [ Wed Jun 03, 2015 3:40 pm ]
Post subject:  Re: Classes/dps

Maelfyn wrote:
Obviously my previous math was wrong! Let's try again:

Sabatons base armor: 24
Elite bonus: +50
Total armor: 74
Maximum enhanced armor%: 100
Max possible with enhanced armor without upgrades (74*2): 148
1: 152
2: 157
3: 162
4: 167
5: 174
6: 181
7: 192
8: 204
9: 220
10: 242

Okay, I dunno how you got armor that high.


The god of persistence smiles down on the monk who dies much?

Idk. Even still godly sabatons get to 307.

Author:  SeismicRend [ Wed Jun 03, 2015 3:41 pm ]
Post subject:  Re: Classes/dps

I bet the Upgrade Item in town applies to the boots' base armor and gets multiplied by the % enhanced armor.

Edit: Even then that just brings the theoretical total to 336.

Author:  SeismicRend [ Wed Jun 03, 2015 3:47 pm ]
Post subject:  Re: Classes/dps

Is there a flat + armor affix in addition to the % increase?

Author:  Maelfyn [ Wed Jun 03, 2015 3:49 pm ]
Post subject:  Re: Classes/dps

I'll have to look at this tonight. I'm pretty sure something is not quite right. The "enhanced armor" is only applied upon item creation. From that point forward armor is all that matters. The enhanced armor property only indicates that it was enhanced. Das it.

Author:  Maelfyn [ Wed Jun 03, 2015 3:50 pm ]
Post subject:  Re: Classes/dps

Enhanced armor is the only thing that boosts armor.

Author:  beaster [ Wed Jun 03, 2015 3:50 pm ]
Post subject:  Re: Classes/dps

SeismicRend wrote:
Is there a flat + armor affix in addition to the % increase?


Weapons can get even nuttier. Not seen any crazy 1handers but have seen atleast 1 twohander with an insane ratio.

Filtering down sucks but its pretty lol once in a blue moon.

Author:  SeismicRend [ Wed Jun 03, 2015 4:05 pm ]
Post subject:  Re: Classes/dps

In other news, I swapped in some upgrades for my rogue that my bard found. Killed Nalatos with 9k dps so still good to see I haven't capped out yet and there's plenty of room for more improvement after finishing the game.

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