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Magicians: Armageddon talent change https://nevergrind.com/forums/viewtopic.php?f=1&t=1227 |
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Author: | Maelfyn [ Fri Jun 12, 2015 2:12 am ] |
Post subject: | Magicians: Armageddon talent change |
Armageddon talent has a new L20 bonus: "All Fire Damage Penetrates Resistances". Example 1: If a mob in hell has 66% resistances, your fire damage will only be reduced 33%. Example 2: If a mob in nightmare has 33% resistances, your fire damage will only be reduced 16.7%. This will help out Magicians quite a bit with their fire-heavy builds. |
Author: | Hentaihero [ Fri Jun 12, 2015 2:25 am ] |
Post subject: | Re: Magicians: Armageddon talent change |
What was it originally? |
Author: | Maelfyn [ Fri Jun 12, 2015 2:51 am ] |
Post subject: | Re: Magicians: Armageddon talent change |
Before it used to hit random targets 0-4 and would do nothing if the mob wasn't there. The talent used to work like volley shot. Basically it hit more often. Now that's the default targeting mechanic. |
Author: | Hentaihero [ Fri Jun 12, 2015 2:53 am ] |
Post subject: | Re: Magicians: Armageddon talent change |
Nice change. |
Author: | SeismicRend [ Fri Jun 12, 2015 2:54 am ] |
Post subject: | Re: Magicians: Armageddon talent change |
Previously Armageddon caused mild discomfort and sometimes nausea. Magicians are like Jedi while Wizards are like Sith. |
Author: | Maelfyn [ Fri Jun 12, 2015 3:58 am ] |
Post subject: | Re: Magicians: Armageddon talent change |
Some of the classic EQ DoTs really had weird messages close to that. "Your ears begin to itch." |
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