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Magicians: Armageddon talent change
https://nevergrind.com/forums/viewtopic.php?f=1&t=1227
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Author:  Maelfyn [ Fri Jun 12, 2015 2:12 am ]
Post subject:  Magicians: Armageddon talent change

Armageddon talent has a new L20 bonus: "All Fire Damage Penetrates Resistances".

Example 1: If a mob in hell has 66% resistances, your fire damage will only be reduced 33%.
Example 2: If a mob in nightmare has 33% resistances, your fire damage will only be reduced 16.7%.

This will help out Magicians quite a bit with their fire-heavy builds.

Author:  Hentaihero [ Fri Jun 12, 2015 2:25 am ]
Post subject:  Re: Magicians: Armageddon talent change

What was it originally?

Author:  Maelfyn [ Fri Jun 12, 2015 2:51 am ]
Post subject:  Re: Magicians: Armageddon talent change

Before it used to hit random targets 0-4 and would do nothing if the mob wasn't there. The talent used to work like volley shot. Basically it hit more often. Now that's the default targeting mechanic.

Author:  Hentaihero [ Fri Jun 12, 2015 2:53 am ]
Post subject:  Re: Magicians: Armageddon talent change

Nice change.

Author:  SeismicRend [ Fri Jun 12, 2015 2:54 am ]
Post subject:  Re: Magicians: Armageddon talent change

Previously Armageddon caused mild discomfort and sometimes nausea.

Magicians are like Jedi while Wizards are like Sith.

Author:  Maelfyn [ Fri Jun 12, 2015 3:58 am ]
Post subject:  Re: Magicians: Armageddon talent change

Some of the classic EQ DoTs really had weird messages close to that. "Your ears begin to itch."

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