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Running Mobs
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Author:  SeismicRend [ Fri Jun 12, 2015 3:34 pm ]
Post subject:  Running Mobs

Patch 1-0-33
â—¾Mobs no longer attempt to run from combat. It was a meh mechanic.

Are you talking about all 'humanoid' mobs or just Sprinter champs? I thought the mob running mechanic was really cool and aided with chain pulling when you're weaker. I haven't had a chance to play the new patch so wanted to clarify.

Author:  Maelfyn [ Fri Jun 12, 2015 3:47 pm ]
Post subject:  Re: Running Mobs

I got rid of it completely. It seemed to add no value to the game as far as I could tell.

Author:  SeismicRend [ Fri Jun 12, 2015 5:31 pm ]
Post subject:  Re: Running Mobs

It gives an opportunity for non-charm classes to have brief downtime in the chain without losing the bonus.

As a rogue, it added a few combat dynamics:
- I can leverage the time for cooldowns to come back and spam non-damaging Widow Strike to build TP before I pull the next mob.
- Catch a breather if I just narrowly survived a double ambush.
- Or sometimes it's fun to just to let them flee a little bit, take a drink, then scissor decapitate them to keep the crowd entertained, Gladiator style.

Author:  robertx32 [ Fri Jun 12, 2015 5:39 pm ]
Post subject:  Re: Running Mobs

It seems everyone is chaining mobs and having fun while i'm just killing them 1 by 1 on my wizard xD

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