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Deathly Harbinger

Joined: Sun May 17, 2015 8:29 am
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Almost beat that treacherous, cheating cur Willard. Got bored and thought I had a high enough chain(probably was high enough if I hadn't slacked off on time) and ended it early. We can do it legit boys ;)
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Wed Jun 17, 2015 10:13 am
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Willard won't be on there forever. His account already has been marked with the Scarlet Letter. Just a matter of time.

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Wed Jun 17, 2015 11:57 am
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Deathly Harbinger

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[video]https://www.youtube.com/watch?v=tfslY_AvhLw[/video]

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Wed Jun 17, 2015 12:06 pm
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I left a chain paused overnight on my way to 99... probably a 9-10 hour chain for about ~2000. The length of the chains on the leaderboard are absurd.

Now that I have no fear of dying, I can pull more aggressively though and chains are a bit faster.

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Wed Jun 17, 2015 6:19 pm
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TadaceAce wrote:
I left a chain paused overnight on my way to 99... probably a 9-10 hour chain for about ~2000. The length of the chains on the leaderboard are absurd.

Now that I have no fear of dying, I can pull more aggressively though and chains are a bit faster.


Nefarious tactics! Are you 5-pulling?

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Wed Jun 17, 2015 6:31 pm
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I know what I'll be doing this weekend then =)

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Wed Jun 17, 2015 7:20 pm
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Tezl wrote:
Nefarious tactics! Are you 5-pulling?


We can't all be chanters!

I five pull now that I'm 99. The dps gain and magic find gain for the swarm is worth the risk of dying and losing the chain.

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Wed Jun 17, 2015 7:22 pm
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Interesting. The benefits of being 99... didn't consider that. You'll change your tune when paragon levels are a thing, Mr. Bard.

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Straight autoattack, the only casting I did was to buff. I kept the same gimped pet up the entire time because refreshing it every 2 minutes just sucks.

Never got below 80% health and that was just from exploding mobs. Never used racial. Never needed to mez. I stunned a couple of times so rehasting wouldnt get interrupted. Enchanters..


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Mon Jun 29, 2015 9:06 am
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Deathly Harbinger

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Seem pretty sick but for some reason I have no real desire to play one. Probably has something to do with the fact that a lot of people already have high end ones. I wanna test out Druid, Pally and Cleric quite a bit though. Druid progression tomorrow :)

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Mon Jun 29, 2015 9:12 am
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I tried a druid and they're really fun. I was able to put together a spellpower setup and do 15-20k dps which is good, but I'm too squishy to consistently 5-pull in hell. They're like wizard in that your damage comes from spell spam, so 1 iron maiden really wrecks you. Good luck...maybe a more melee based build, or at least a setup with warrior plate would help.

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Mon Jun 29, 2015 1:43 pm
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Seems to be the common theme with casters. I put my necro in a super sick gear set up and he OBLITERATES singles, but if I pull even 2-3 without fears up it's all over pretty quick. I think if each caster got some sort of survivability buff they could contend with the big boys, damage wise.

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Mon Jun 29, 2015 7:26 pm
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Hentaihero wrote:
Seems to be the common theme with casters. I put my necro in a super sick gear set up and he OBLITERATES singles, but if I pull even 2-3 without fears up it's all over pretty quick. I think if each caster got some sort of survivability buff they could contend with the big boys, damage wise.


One day life leech will apply to all damage, not just physical. I suggested this like the day Nevergrind went live!

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Mon Jun 29, 2015 7:29 pm
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I hadn't even realized that it didn't. Yeah, that's a big deal.

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Mon Jun 29, 2015 7:32 pm
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What if I applied it only to non-DoT damage... hmmmm????

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Mon Jun 29, 2015 7:36 pm
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That's fine since most dots are meh anyway C:

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Mon Jun 29, 2015 7:39 pm
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Gonna work on the pally a bit, and I'm noticing that, like the SK, they have one of the "Gets better the deader you get" which just seems like a counter-intuitive type of ability. The only game I've seen pull off rewarding low-life play is Path of Exile and that is a very specific game. I think these types of abilities(I'm sure there are a few other classes with them) could use a bit of a rework in general as well. But, more testing to come.

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Mon Jun 29, 2015 7:49 pm
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Deathly Harbinger

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I think another nice buff to Paladins would be having Block added to the 20point Valor talent bonus. It would incentivize shield play a bit more, which makes sense as Pallies have a set shield.

I will say it feels like the class starts to come into it's own once you get Yaulp and 20pts into the Rebuke talent. More to come :)

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Mon Jun 29, 2015 9:24 pm
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Maelfyn wrote:
What if I applied it only to non-DoT damage... hmmmm????


This is one solution. Melee have good sustainability through life leech because they attack so quickly. Spell life leech would reward spell-spam builds, but the really good spells are (mostly) on long cooldowns...so it might not help that much. It would make Druid hurricane build pretty much invincible though.

What casters need to be as viable as melee is a consistent healing option. My first thought is maybe scrap the health per tick stat and make it in to a %spellpower healed stat, to match melee life leech? This way every spell heals you based on damage done, so you could play big nuke builds as well as rapid fire spell builds. Maybe this is a bad idea though, because at some point you pretty much become invincible, but monks and warriors are already pretty much unkillable if fully geared out.

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Mon Jun 29, 2015 9:53 pm
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Deathly Harbinger

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Making life leech work for non-DoT spells would make Necros spamming fireball and Druids spamming tornadoes very strong. Not sure how much it'd help Wizards with the 4s CD on their main nuke and I know next to nothing about Mage's so I can't comment there.

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Mon Jun 29, 2015 10:00 pm
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Maelfyn wrote:
What if I applied it only to non-DoT damage... hmmmm????


Would be a solution, not easy to balanced though (imo will have to be scaled down a little bit otherwise some builds would become simply unkillable).

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Mon Jun 29, 2015 10:57 pm
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