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| Is there an aggro system like EQ? https://nevergrind.com/forums/viewtopic.php?f=1&t=1290 |
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| Author: | dnalbach [ Fri Jun 19, 2015 12:52 am ] |
| Post subject: | Is there an aggro system like EQ? |
I've been watching as I play a Mage with a pet and it sort of seems like there might be an aggro system, but it's hard to tell. With this being inspired in part by EQ, I would like to know more about how aggro works if there is indeed a system. Managing aggro between the player and pets was a critical skill in EQ back in the day, and one that I enjoyed. We had many techniques for kiting, tanking, and even running away that were dependent on managing aggro. What rules/limitations are we working with here? |
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| Author: | Tezl [ Fri Jun 19, 2015 1:21 am ] |
| Post subject: | Re: Is there an aggro system like EQ? |
There is no active way to manage your aggro, mobs seem to either attack you or attack your pet however they see fit. I believe there is some sort of innate pet taunt skill but I'm not sure how that works. |
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| Author: | Raserei [ Fri Jun 19, 2015 1:52 am ] |
| Post subject: | Re: Is there an aggro system like EQ? |
Seems random to me! Pets soak up a reasonable amount of damage. As a magician, my pet also steamrolls 5 pulls with the fire elemental AoE plus armageddon. |
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| Author: | Tezl [ Fri Jun 19, 2015 2:20 am ] | |||||||||
| Post subject: | Re: Is there an aggro system like EQ? | |||||||||
I agree...they might soak up to 50% damage. And if they die, they are quick to re-summon...you shouldn't need to drop combat if you want to keep chaining. |
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| Author: | Maelfyn [ Fri Jun 19, 2015 10:06 am ] |
| Post subject: | Re: Is there an aggro system like EQ? |
No, targeting is random. |
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| Author: | Tezl [ Fri Jun 19, 2015 12:43 pm ] |
| Post subject: | Re: Is there an aggro system like EQ? |
So the 20 point enchanter skill that gives + pet taunt does nothing? |
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| Author: | Maelfyn [ Fri Jun 19, 2015 12:45 pm ] |
| Post subject: | Re: Is there an aggro system like EQ? |
No, it makes the pet take a higher percentage of random hits. Different pet types absorb various % of hits. |
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