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Is Skill Haste Working? 
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Skeleton

Joined: Tue Jun 09, 2015 1:35 pm
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I am not getting a reduction on cooldown timers. For instance, windmill kick says it is a 25 second C/D and I have 69% skill haste but after I use the skill the timer says 25. Does the stat make each second tick down faster? Thanks.


Sun Jun 21, 2015 2:57 am
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It works:

Quote:
Increases the speed of your global cooldown cycle. This helps you use skills more quickly. This mostly will help melee, but some casting spells use skill haste as well. Skill haste suffers from diminishing returns at fixed breakpoints.


Check out the full wiki article on item properties for any questions you might have about skills.

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Sun Jun 21, 2015 3:24 am
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Skeleton

Joined: Tue Jun 16, 2015 7:31 pm
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Cooldown reduction would be a pretty cool stat to add on future stuff.

Make rogues more stabby.

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Mon Jun 22, 2015 4:28 pm
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Cooldown haste... yeah that would be cool. I'd have to increase everyone's cooldowns to compensate for how OP it would be, though.

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Mon Jun 22, 2015 4:32 pm
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Deathly Harbinger

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pls no

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Mon Jun 22, 2015 4:34 pm
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The Purist
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I thought about cooldown reduction. It would be impossible to balance. It would be ridiculously good for some classes and useless for others (full time viper strike for monks, bards unaffected).

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Mon Jun 22, 2015 4:37 pm
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Skeleton

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How about as a set bonus for some classes? Agreed it would definitely make some classes OP if it was possible to stack to high levels - I was thinking 20-25% reduction as a max, not 70+% like haste.

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Mon Jun 22, 2015 5:11 pm
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shaqti wrote:
How about as a set bonus for some classes? Agreed it would definitely make some classes OP if it was possible to stack to high levels - I was thinking 20-25% reduction as a max, not 70+% like haste.


This could work. As bonus for the full set you'd get some % global CD reduction, only obtainable in this way.

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Mon Jun 22, 2015 5:52 pm
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The Legend

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Cooldown reduction is that slippery slope that leads to spammy annoying gameplay in MMOs. I don't want to be playing 100 mph whack-a-mole, thanks!

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Tue Jun 23, 2015 2:52 am
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Yeah, it could turn into high-speed wack-a-mole. I think it would be better left to some talents/sets reducing skill cooldowns. There has to be some degree of constancy in the game. I have also restrained myself from allowing players to increase talents with items.

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Tue Jun 23, 2015 10:35 am
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Maelfyn wrote:
Yeah, it could turn into high-speed wack-a-mole. I think it would be better left to some talents/sets reducing skill cooldowns. There has to be some degree of constancy in the game. I have also restrained myself from allowing players to increase talents with items.


Oh shit that could be fun though. More autoattacks ^_^

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Tue Jun 23, 2015 9:09 pm
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