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Charm Mechanics https://nevergrind.com/forums/viewtopic.php?f=1&t=133 |
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Author: | Maelfyn [ Sat Mar 16, 2013 12:11 pm ] |
Post subject: | Charm Mechanics |
Still debating whether charmed pets should be able to use all of their skills against other mobs. I'm still coding so mobs can attack charmed pets with all of their skills. I think that should be in the game. In the end I think I should do it, but it's going to be a fair amount of work. I don't think I'm going to give enchanters a full-time pet like in EQ, so I think it's important to make charmed monsters useful and interesting. |
Author: | Maelfyn [ Sat Mar 16, 2013 4:13 pm ] |
Post subject: | Re: Charm Mechanics |
I'm glad I started adding this feature. Watching gnolls stand around and shoot fireballs at each other is pretty funny! |
Author: | Maelfyn [ Tue Mar 19, 2013 12:04 am ] |
Post subject: | Re: Charm Mechanics |
Whew, this is a lot of work, but all skills work against charmed pets now. I'm working on charmed pets casting projectiles now, which is working great. I also had to code it so they would not cast projectiles on themselves if you change targets at the last second—a funny bug I found! Hopefully I can rip through a lot of these skills quickly. So far it's moving quickly. |
Author: | Maelfyn [ Tue Mar 19, 2013 3:29 am ] |
Post subject: | Re: Charm Mechanics |
Wow, I think I finished it. Now that I'm finished with that, I would also like to add a visible pet to the screen. This is coming sooner or later. Not sure when. It will stand between the mobs and down a bit, and it will have a little cheesy animation similar to other mobs. |
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