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Planned Druid Skills https://nevergrind.com/forums/viewtopic.php?f=1&t=137 |
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Author: | Maelfyn [ Thu Apr 11, 2013 3:41 am ] |
Post subject: | Planned Druid Skills |
Fire-based DD Heal skill on par with paladin DoT#1 with some effect? DoT#2 with long cooldown but more efficient chloroplast for significant regen, but mana pricey entangling roots: single-target root + damage hurricane: hits all targets every 3 seconds. Cast it and it swirls around you for about 30 seconds. Might slow too a bit. tornado: DD spell that hits primary target + 1-3 additional targets at random earthquake: Hits all targets. Mitigates damage on you for the duration (3 seconds). sylvan grasp: AE root + damage. Longish CD volcano: single-target big damage. Long CD. Hits about 24 times. fire resist: Buffs up FR skin Like nature: Buffs HP, AC, and regen spirit of the wolf: Same as ranger. run speed, attack, and maybe some additional benefit shield of thorns: damage shield. Stronger version of the ranger's. |
Author: | kevynne [ Fri Apr 12, 2013 2:51 pm ] |
Post subject: | Re: Planned Druid Skills |
YUS. also; Blizzard or some type of Ice AE druids=Ae specialists C: (yes, i like dru AE more than wiz AE :p) also, maybe some quick heal. IIRC on live druids got Healing Water, which was a really short cast time; and healed the same as greater healing, but was more mana than superior healing. |
Author: | Maelfyn [ Fri Apr 12, 2013 9:54 pm ] |
Post subject: | Re: Planned Druid Skills |
As far as defensive skills go, I think they'll just have the root, AE root, chloroplast, and a greater heal. |
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