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Planned Druid Skills
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Author:  Maelfyn [ Thu Apr 11, 2013 3:41 am ]
Post subject:  Planned Druid Skills

Fire-based DD
Heal skill on par with paladin
DoT#1 with some effect?
DoT#2 with long cooldown but more efficient
chloroplast for significant regen, but mana pricey
entangling roots: single-target root + damage
hurricane: hits all targets every 3 seconds. Cast it and it swirls around you for about 30 seconds. Might slow too a bit.
tornado: DD spell that hits primary target + 1-3 additional targets at random
earthquake: Hits all targets. Mitigates damage on you for the duration (3 seconds).
sylvan grasp: AE root + damage. Longish CD
volcano: single-target big damage. Long CD. Hits about 24 times.
fire resist: Buffs up FR
skin Like nature: Buffs HP, AC, and regen
spirit of the wolf: Same as ranger. run speed, attack, and maybe some additional benefit
shield of thorns: damage shield. Stronger version of the ranger's.

Author:  kevynne [ Fri Apr 12, 2013 2:51 pm ]
Post subject:  Re: Planned Druid Skills

YUS.
also; Blizzard or some type of Ice AE
druids=Ae specialists C:
(yes, i like dru AE more than wiz AE :p)

also, maybe some quick heal. IIRC on live druids got Healing Water, which was a really short cast time; and healed the same as greater healing, but was more mana than superior healing.

Author:  Maelfyn [ Fri Apr 12, 2013 9:54 pm ]
Post subject:  Re: Planned Druid Skills

As far as defensive skills go, I think they'll just have the root, AE root, chloroplast, and a greater heal.

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