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Death Penalty at L97 is too Brutal
https://nevergrind.com/forums/viewtopic.php?f=1&t=1394
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Author:  Synreal [ Sun Jul 05, 2015 4:42 am ]
Post subject:  Death Penalty at L97 is too Brutal

Is this ever going to change? Was level 99 meant to be something for the OCD 1% of gamers that dedicate their life to the game? I have made it to 20% or so of 97 about 6 times and I die because I look away from the computer. Why not allow some kind of 97% rez like EQ had. Really not worth my time playing if it stays like this.

Author:  Maelfyn [ Sun Jul 05, 2015 5:20 am ]
Post subject:  Re: Death Penalty at L97 is too Brutal

I do have some plans in store to mitigate the exp penalty, but it is supposed to be difficult to hit 99. Generally it's probably a better idea to start another character.

Author:  Hentaihero [ Sun Jul 05, 2015 10:41 am ]
Post subject:  Re: Death Penalty at L97 is too Brutal

Honestly some changes have happened since I hit 99 on the monk that seem like they would make it EASIER to cap. Namely, the mobs level scaling with your chain.

Author:  Synreal [ Sun Jul 05, 2015 6:00 pm ]
Post subject:  Re: Death Penalty at L97 is too Brutal

I like the idea of mitigation and I will check back every few weeks to see when it goes up. Thanks.

Author:  Jysen [ Tue Jul 07, 2015 3:16 am ]
Post subject:  Re: Death Penalty at L97 is too Brutal

Yea, I know I had at least 4 if not 5 deaths in level 98. It's basically throwing half a day's grind in the trash each death.

Author:  Belgue [ Thu Aug 27, 2015 3:53 pm ]
Post subject:  Re: Death Penalty at L97 is too Brutal

/sign

Death penalty is too harsh

Author:  SLAIN [ Tue Sep 01, 2015 4:25 pm ]
Post subject:  Re: Death Penalty at L97 is too Brutal

Long Live Everquest!

Exp loss upon death is always a pain, but makes the game that much more enjoyable, and improves you as a player to not make the same mistakes again.

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