Nevergrind Forums
https://nevergrind.com/forums/

7/13 Development Update
https://nevergrind.com/forums/viewtopic.php?f=1&t=154
Page 1 of 1

Author:  Maelfyn [ Sat Jul 13, 2013 4:07 am ]
Post subject:  7/13 Development Update

Working on itemization this weekend. Quite a lot involved, but I'll try to get basic items in the wild this weekend. This inventory system has also been improved a bit. For example you can double click an item in your inventory and it'll equip/swap it without clicking its applicable slot. The redesign is also already finished and it saved over 100k of memory, which is a lot!

If I have to guess, expect normal items in the wild with a "DESTROY" button to get rid of old items. Magic items should be possible during the week some time.

Author:  Maelfyn [ Sun Jul 14, 2013 5:16 am ]
Post subject:  Re: 7/13 Development Update

I found a bug that caused items to duplicate when swapping out ranged items. Fixed it ;) But now I have an inventory full of flimsy bows.

Author:  Cords [ Sun Jul 14, 2013 8:48 am ]
Post subject:  Re: 7/13 Development Update

Lol sell for sick plat :P Jk, once you put a delete item in game you will be square :D

Author:  Cords [ Sun Jul 14, 2013 10:08 pm ]
Post subject:  Re: 7/13 Development Update

Hope works going good sir. I'm giddy(?) to see the next update. Keep up the great work.

Author:  Maelfyn [ Mon Jul 15, 2013 12:39 am ]
Post subject:  Re: 7/13 Development Update

It's going. Not exactly light speed as I have guests here this weekend and the concert last night, but it's looking good.

Author:  Maelfyn [ Mon Jul 15, 2013 2:32 am ]
Post subject:  Re: 7/13 Development Update

Tomorrow looks like a possibility. I don't see why not. I still have to name all of the basic armor types and add a destroy button.

Author:  Cords [ Mon Jul 15, 2013 3:07 am ]
Post subject:  Re: 7/13 Development Update

cool, let me know if you need help with the names. Though you seem to play Everquest before, your monster names are dead on.

Author:  Maelfyn [ Mon Jul 15, 2013 10:09 am ]
Post subject:  Re: 7/13 Development Update

The armor names are not going to be a direct conversion. The armor system is too different, but expect some similarities. But you can expect a lot of classic uniques, or "Lore Items", to be in the game. Yeah, I mainly wanted to replicate EQ's world and its mobs. Too many fond memories :geek:

Author:  Maelfyn [ Mon Jul 15, 2013 10:11 am ]
Post subject:  Re: 7/13 Development Update

Also, I just fixed a bug that made Brill in Rathe Mountains and Korvik the Cursed to appear a completely wrong size. They're the only two mobs that use a specific human male graphic.

Author:  Cords [ Mon Jul 15, 2013 11:36 am ]
Post subject:  Re: 7/13 Development Update

Nice catche on the Brill, and Korvik. Finally got my necro to 20, but now have 3 afk deaths while switching between enchanter and wizard. :P oh well Its just a number that will haunt me :P. I'll remake when unique and rare drops are in the game :D

Author:  Cords [ Mon Jul 15, 2013 8:23 pm ]
Post subject:  Re: 7/13 Development Update

So is the update coming today, or tomorrow? Will it be at night or mid afternoon?

Author:  Maelfyn [ Mon Jul 15, 2013 8:42 pm ]
Post subject:  Re: 7/13 Development Update

I almost always develop in the evenings, so a best case scenario would be late tonight around midnight.

Author:  Cords [ Mon Jul 15, 2013 10:41 pm ]
Post subject:  Re: 7/13 Development Update

Right on, what time zone are you btw?

Author:  Maelfyn [ Mon Jul 15, 2013 11:57 pm ]
Post subject:  Re: 7/13 Development Update

Eastern

Page 1 of 1 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/