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7/13 Development Update https://nevergrind.com/forums/viewtopic.php?f=1&t=154 |
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Author: | Maelfyn [ Sat Jul 13, 2013 4:07 am ] |
Post subject: | 7/13 Development Update |
Working on itemization this weekend. Quite a lot involved, but I'll try to get basic items in the wild this weekend. This inventory system has also been improved a bit. For example you can double click an item in your inventory and it'll equip/swap it without clicking its applicable slot. The redesign is also already finished and it saved over 100k of memory, which is a lot! If I have to guess, expect normal items in the wild with a "DESTROY" button to get rid of old items. Magic items should be possible during the week some time. |
Author: | Maelfyn [ Sun Jul 14, 2013 5:16 am ] |
Post subject: | Re: 7/13 Development Update |
I found a bug that caused items to duplicate when swapping out ranged items. Fixed it But now I have an inventory full of flimsy bows. |
Author: | Cords [ Sun Jul 14, 2013 8:48 am ] |
Post subject: | Re: 7/13 Development Update |
Lol sell for sick plat Jk, once you put a delete item in game you will be square |
Author: | Cords [ Sun Jul 14, 2013 10:08 pm ] |
Post subject: | Re: 7/13 Development Update |
Hope works going good sir. I'm giddy(?) to see the next update. Keep up the great work. |
Author: | Maelfyn [ Mon Jul 15, 2013 12:39 am ] |
Post subject: | Re: 7/13 Development Update |
It's going. Not exactly light speed as I have guests here this weekend and the concert last night, but it's looking good. |
Author: | Maelfyn [ Mon Jul 15, 2013 2:32 am ] |
Post subject: | Re: 7/13 Development Update |
Tomorrow looks like a possibility. I don't see why not. I still have to name all of the basic armor types and add a destroy button. |
Author: | Cords [ Mon Jul 15, 2013 3:07 am ] |
Post subject: | Re: 7/13 Development Update |
cool, let me know if you need help with the names. Though you seem to play Everquest before, your monster names are dead on. |
Author: | Maelfyn [ Mon Jul 15, 2013 10:09 am ] |
Post subject: | Re: 7/13 Development Update |
The armor names are not going to be a direct conversion. The armor system is too different, but expect some similarities. But you can expect a lot of classic uniques, or "Lore Items", to be in the game. Yeah, I mainly wanted to replicate EQ's world and its mobs. Too many fond memories |
Author: | Maelfyn [ Mon Jul 15, 2013 10:11 am ] |
Post subject: | Re: 7/13 Development Update |
Also, I just fixed a bug that made Brill in Rathe Mountains and Korvik the Cursed to appear a completely wrong size. They're the only two mobs that use a specific human male graphic. |
Author: | Cords [ Mon Jul 15, 2013 11:36 am ] |
Post subject: | Re: 7/13 Development Update |
Nice catche on the Brill, and Korvik. Finally got my necro to 20, but now have 3 afk deaths while switching between enchanter and wizard. oh well Its just a number that will haunt me . I'll remake when unique and rare drops are in the game |
Author: | Cords [ Mon Jul 15, 2013 8:23 pm ] |
Post subject: | Re: 7/13 Development Update |
So is the update coming today, or tomorrow? Will it be at night or mid afternoon? |
Author: | Maelfyn [ Mon Jul 15, 2013 8:42 pm ] |
Post subject: | Re: 7/13 Development Update |
I almost always develop in the evenings, so a best case scenario would be late tonight around midnight. |
Author: | Cords [ Mon Jul 15, 2013 10:41 pm ] |
Post subject: | Re: 7/13 Development Update |
Right on, what time zone are you btw? |
Author: | Maelfyn [ Mon Jul 15, 2013 11:57 pm ] |
Post subject: | Re: 7/13 Development Update |
Eastern |
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