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7/24 Development Update 
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Joined: Thu Jan 03, 2013 12:56 am
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Location: Crofton, Maryland
I just generated my first magic item on test :) A Platinum Sanguine Shroud of the Whale, ha! All of the functions are done. All I have to do is some testing to make sure it's working correctly as far as I can tell. It's hard to test every variable, but I'll do my best. If everything goes perfectly, I can upload tonight, but tomorrow seems more likely.

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Thu Jul 25, 2013 1:52 am
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Joined: Thu Jan 03, 2013 12:56 am
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Annnd, now magic items drop. Have fun. I'm sure there must be some bugs out there. Too many possibilities to be bug free ;)

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Thu Jul 25, 2013 10:31 am
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Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
Posts: 527
woh how many magic items are in the game ?


Thu Jul 25, 2013 6:26 pm
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They're randomly generated so there are a very high number of possibilities.

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Thu Jul 25, 2013 7:56 pm
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Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
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nice :P


Thu Jul 25, 2013 7:58 pm
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Some more good news. I don't expect it will take long to implement rare items, which will have 3-6 random attributes (this is very Diablo style). I just have to set up the naming system for them and implement it so it takes a random number of attributes. After that I can move on to what everyone really wants: unique weapons. That's when I can start making items from classic EQ, like the flowing black silk sash, short sword of the ykesha, executioner's axe, serpentine bracers, and more. I can't wait!

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Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
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Thu Jul 25, 2013 8:15 pm
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