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7/24 Development Update https://nevergrind.com/forums/viewtopic.php?f=1&t=158 |
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Author: | Maelfyn [ Thu Jul 25, 2013 1:52 am ] |
Post subject: | 7/24 Development Update |
I just generated my first magic item on test A Platinum Sanguine Shroud of the Whale, ha! All of the functions are done. All I have to do is some testing to make sure it's working correctly as far as I can tell. It's hard to test every variable, but I'll do my best. If everything goes perfectly, I can upload tonight, but tomorrow seems more likely. |
Author: | Maelfyn [ Thu Jul 25, 2013 10:31 am ] |
Post subject: | Re: 7/24 Development Update |
Annnd, now magic items drop. Have fun. I'm sure there must be some bugs out there. Too many possibilities to be bug free |
Author: | Cords [ Thu Jul 25, 2013 6:26 pm ] |
Post subject: | Re: 7/24 Development Update |
woh how many magic items are in the game ? |
Author: | Maelfyn [ Thu Jul 25, 2013 7:56 pm ] |
Post subject: | Re: 7/24 Development Update |
They're randomly generated so there are a very high number of possibilities. |
Author: | Cords [ Thu Jul 25, 2013 7:58 pm ] |
Post subject: | Re: 7/24 Development Update |
nice |
Author: | Maelfyn [ Thu Jul 25, 2013 8:15 pm ] |
Post subject: | Re: 7/24 Development Update |
Some more good news. I don't expect it will take long to implement rare items, which will have 3-6 random attributes (this is very Diablo style). I just have to set up the naming system for them and implement it so it takes a random number of attributes. After that I can move on to what everyone really wants: unique weapons. That's when I can start making items from classic EQ, like the flowing black silk sash, short sword of the ykesha, executioner's axe, serpentine bracers, and more. I can't wait! |
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