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7/23 Weekly Development Updates
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Author:  Maelfyn [ Fri Jul 26, 2013 2:48 am ]
Post subject:  7/23 Weekly Development Updates

7/24
- Magic items now drop from random mobs. Magic items guarantee one magical attribute with a possibility for a prefix, suffix, or even both.

7/25
- Rare items are now in the game and randomly drop.
- Rare mobs will guarantee at least a rare item drop.
- Added spears and claws.

7/26
- Nevergrind now works in IE9+. Holy cow! But you weren't using IE... right? Unless you were trapped at work and had no other options, you have no excuse.
- Added a few cloud variations during the day.
- New and improved auto attack animations are in. Feedback would be nice. I think they look cool. I want to get a good feel for a "decent" attack animation before I start coding all 200+ skills.
- Warriors, Shadow Knights, and Paladins now start with a 1 armor shield. This should especially help warriors in the early levels since slam gets a considerable bonus from your shield's armor.

7/27
- Reduced mob ambush odds a little bit.
- Removed mobs' ability to critical hit (you're welcome).
- Killing mobs that do not yield experience will no longer increase your combo chain.
- Entering combat while hidden will now stun your target for 5 seconds.
- Feign death is now usable outside of combat by monks, shadow knights, and necromancers.
- While out of combat if you click anywhere on the background, it will search for a battle. This works the same as clicking on the button.
- Fixed a bug that prevented druids from pressing a hotkey to use the track skill.

7/28
- Double-clicking an item in your inventory can now swap in weapons, shields, and offhand items.
- The night sky graphic was slightly changed to be more subtle and realistic.
- Reworking how all armor tiers drop. Previously, only cloth dropped at the low tiers. While working on unique items I have reconsidered this approach. Now there will be a low tier version of all armor types. That means you can find plate drops from mobs under level 10. This should help out plate classes like warriors and paladins quite a bit. Generally, armor types will have four tiers. This also means that stuff like an Azure Robe will only drop from level 36+ mobs instead of currently dropping as soon as level 6!
- You will no longer start with negative cast time if your previously cast spell was interrupted by a bash.
- Completed unique helmets, necklaces, and rings.

7/29
- Shields no longer have a chance to roll Two-hand Blunt or Two-hand Slash.
- The game no longer reports when you loot 0 gold ;)
- Monks no longer start with a Rusty Blade.
- I think I solved the endless necro fear bug in Chrome.
- Monks, warriors, and rogues no longer benefit from + mana on death items.
- Changing from a level 50 character to a level 1 character of the same class will no longer cause all placeholder buttons to disappear.

Sneak Peek
A unique helmet on test:

Image

Author:  Cords [ Sun Jul 28, 2013 5:59 pm ]
Post subject:  Re: 7/23 Weekly Development Updates

Looking awesome. Is this a ranger?

Author:  Maelfyn [ Sun Jul 28, 2013 6:02 pm ]
Post subject:  Re: 7/23 Weekly Development Updates

Yes, Indeed. A 50 ranger in my test environment.

Author:  Maelfyn [ Mon Jul 29, 2013 3:03 am ]
Post subject:  Re: 7/23 Weekly Development Updates

A photo from test environment:

Image

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