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7/23 Weekly Development Updates https://nevergrind.com/forums/viewtopic.php?f=1&t=159 |
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Author: | Maelfyn [ Fri Jul 26, 2013 2:48 am ] |
Post subject: | 7/23 Weekly Development Updates |
7/24 - Magic items now drop from random mobs. Magic items guarantee one magical attribute with a possibility for a prefix, suffix, or even both. 7/25 - Rare items are now in the game and randomly drop. - Rare mobs will guarantee at least a rare item drop. - Added spears and claws. 7/26 - Nevergrind now works in IE9+. Holy cow! But you weren't using IE... right? Unless you were trapped at work and had no other options, you have no excuse. - Added a few cloud variations during the day. - New and improved auto attack animations are in. Feedback would be nice. I think they look cool. I want to get a good feel for a "decent" attack animation before I start coding all 200+ skills. - Warriors, Shadow Knights, and Paladins now start with a 1 armor shield. This should especially help warriors in the early levels since slam gets a considerable bonus from your shield's armor. 7/27 - Reduced mob ambush odds a little bit. - Removed mobs' ability to critical hit (you're welcome). - Killing mobs that do not yield experience will no longer increase your combo chain. - Entering combat while hidden will now stun your target for 5 seconds. - Feign death is now usable outside of combat by monks, shadow knights, and necromancers. - While out of combat if you click anywhere on the background, it will search for a battle. This works the same as clicking on the button. - Fixed a bug that prevented druids from pressing a hotkey to use the track skill. 7/28 - Double-clicking an item in your inventory can now swap in weapons, shields, and offhand items. - The night sky graphic was slightly changed to be more subtle and realistic. - Reworking how all armor tiers drop. Previously, only cloth dropped at the low tiers. While working on unique items I have reconsidered this approach. Now there will be a low tier version of all armor types. That means you can find plate drops from mobs under level 10. This should help out plate classes like warriors and paladins quite a bit. Generally, armor types will have four tiers. This also means that stuff like an Azure Robe will only drop from level 36+ mobs instead of currently dropping as soon as level 6! - You will no longer start with negative cast time if your previously cast spell was interrupted by a bash. - Completed unique helmets, necklaces, and rings. 7/29 - Shields no longer have a chance to roll Two-hand Blunt or Two-hand Slash. - The game no longer reports when you loot 0 gold - Monks no longer start with a Rusty Blade. - I think I solved the endless necro fear bug in Chrome. - Monks, warriors, and rogues no longer benefit from + mana on death items. - Changing from a level 50 character to a level 1 character of the same class will no longer cause all placeholder buttons to disappear. Sneak Peek A unique helmet on test: |
Author: | Cords [ Sun Jul 28, 2013 5:59 pm ] |
Post subject: | Re: 7/23 Weekly Development Updates |
Looking awesome. Is this a ranger? |
Author: | Maelfyn [ Sun Jul 28, 2013 6:02 pm ] |
Post subject: | Re: 7/23 Weekly Development Updates |
Yes, Indeed. A 50 ranger in my test environment. |
Author: | Maelfyn [ Mon Jul 29, 2013 3:03 am ] |
Post subject: | Re: 7/23 Weekly Development Updates |
A photo from test environment: |
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