7/24- Magic items now drop from random mobs. Magic items guarantee one magical attribute with a possibility for a prefix, suffix, or even both.
7/25- Rare items are now in the game and randomly drop.
- Rare mobs will guarantee at least a rare item drop.
- Added spears and claws.
7/26- Nevergrind now works in IE9+. Holy cow! But you weren't using IE... right? Unless you were trapped at work and had no other options, you have no excuse.
- Added a few cloud variations during the day.
- New and improved auto attack animations are in. Feedback would be nice. I think they look cool. I want to get a good feel for a "decent" attack animation before I start coding all 200+ skills.
- Warriors, Shadow Knights, and Paladins now start with a 1 armor shield. This should especially help warriors in the early levels since slam gets a considerable bonus from your shield's armor.
7/27- Reduced mob ambush odds a little bit.
- Removed mobs' ability to critical hit (you're welcome).
- Killing mobs that do not yield experience will no longer increase your combo chain.
- Entering combat while hidden will now stun your target for 5 seconds.
- Feign death is now usable outside of combat by monks, shadow knights, and necromancers.
- While out of combat if you click anywhere on the background, it will search for a battle. This works the same as clicking on the button.
- Fixed a bug that prevented druids from pressing a hotkey to use the track skill.
7/28- Double-clicking an item in your inventory can now swap in weapons, shields, and offhand items.
- The night sky graphic was slightly changed to be more subtle and realistic.
- Reworking how all armor tiers drop. Previously, only cloth dropped at the low tiers. While working on unique items I have reconsidered this approach. Now there will be a low tier version of all armor types. That means you can find plate drops from mobs under level 10. This should help out plate classes like warriors and paladins quite a bit. Generally, armor types will have four tiers. This also means that stuff like an Azure Robe will only drop from level 36+ mobs instead of currently dropping as soon as level 6!
- You will no longer start with negative cast time if your previously cast spell was interrupted by a bash.
- Completed unique helmets, necklaces, and rings.
7/29- Shields no longer have a chance to roll Two-hand Blunt or Two-hand Slash.
- The game no longer reports when you loot 0 gold
- Monks no longer start with a Rusty Blade.
- I think I solved the endless necro fear bug in Chrome.
- Monks, warriors, and rogues no longer benefit from + mana on death items.
- Changing from a level 50 character to a level 1 character of the same class will no longer cause all placeholder buttons to disappear.
Sneak PeekA unique helmet on test: