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Long Term Development Roadmap
https://nevergrind.com/forums/viewtopic.php?f=1&t=168
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Author:  Maelfyn [ Tue Aug 06, 2013 4:15 am ]
Post subject:  Long Term Development Roadmap

List of things to finish until version 1.0
- Add server accounts
- Monetize server accounts

Wish List - Possible Later
- 2 player multiplayer online Distant future, if ever
- Trading or auction house system Distant future, if ever
- Mailbox system

Author:  Cords [ Tue Aug 06, 2013 3:09 pm ]
Post subject:  Re: Long Term Development Roadmap

Wow Those are some awesome long term items. Any chance that you will be able to by bags in the towns? So you can increase your inventory and banks? I am so hyped if we can get multiplayer going :D

Author:  Maelfyn [ Tue Aug 06, 2013 8:10 pm ]
Post subject:  Re: Long Term Development Roadmap

Cords wrote:
Wow Those are some awesome long term items. Any chance that you will be able to by bags in the towns? So you can increase your inventory and banks? I am so hyped if we can get multiplayer going :D

Not sure I'd do bags. I'd probably just have more slots and possibly make it a scrollable window.

Author:  Badplayer01 [ Tue Aug 13, 2013 3:49 am ]
Post subject:  Re: Long Term Development Roadmap

Items with clicky effects?

Author:  Maelfyn [ Tue Aug 13, 2013 4:13 am ]
Post subject:  Re: Long Term Development Roadmap

Mayyyybe. I won't rule it out.

Author:  Cords [ Sat Aug 17, 2013 11:16 pm ]
Post subject:  Re: Long Term Development Roadmap

Can you make full sets of armor for each class. Like unique Cobalt, Unique Lambent(bard), Unique Ravenscale(Rogue) and so on? I have only seen 1 piece of plate unique so far. Found an awesome wizard helm last night though so there that is.

Author:  Maelfyn [ Sun Aug 18, 2013 2:05 am ]
Post subject:  Re: Long Term Development Roadmap

Set armor is planned. Btw, there's plenty of unique plate in the game.

Author:  Cords [ Sun Aug 18, 2013 2:07 am ]
Post subject:  Re: Long Term Development Roadmap

Nice :D I'm sure at 50 the loots will rain down :D

Author:  Maelfyn [ Thu Oct 31, 2013 4:58 am ]
Post subject:  Re: Long Term Development Roadmap

It's nice to come back to this post and see that a lot of these are finished now.

Author:  Cords [ Thu Oct 31, 2013 3:52 pm ]
Post subject:  Re: Long Term Development Roadmap

Yes sir it is. you should put check marks next to what you have completed, or line out as finished :D.

Author:  SLAIN [ Thu Oct 31, 2013 8:29 pm ]
Post subject:  Re: Long Term Development Roadmap

I agree, keeping a roadmap of what you have already completed will keep people coming back to check on updates. Throw some dates next to what you've completed.

Seriously good job by the way. Very dedicated to getting this going i see. Keep it up, it will pay off eventually.

Author:  Cords [ Wed Jan 08, 2014 8:14 pm ]
Post subject:  Re: Long Term Development Roadmap

I'm gone a few weeks and POW you have made so many awesome changes!!!

Author:  Maelfyn [ Wed Jan 08, 2014 9:38 pm ]
Post subject:  Re: Long Term Development Roadmap

Was it like a second Christmas? :D Welcome back!

Author:  Cords [ Thu Jan 09, 2014 8:24 am ]
Post subject:  Re: Long Term Development Roadmap

yes indeed. Going to have to find a way to start playing more, but I'm working on doing edits right now so bah, but I'm loving what your doing

Author:  Badplayer01 [ Fri Jan 31, 2014 6:07 pm ]
Post subject:  Re: Long Term Development Roadmap

Love seeing all the changes since I took a break for a bit. Great Work!

Any chance of new items in the 45-50 level range? I have 3 level 50 characters with gear I'd love to replace on them.

Author:  Maelfyn [ Fri Jan 31, 2014 10:38 pm ]
Post subject:  Re: Long Term Development Roadmap

Yes, a lot of new items will be coming when the level cap changes to 99.

Author:  Maelfyn [ Fri Jan 31, 2014 10:39 pm ]
Post subject:  Re: Long Term Development Roadmap

Yes, a lot of new items will be coming when the level cap changes to 99.

Author:  Badplayer01 [ Mon Feb 10, 2014 4:59 am ]
Post subject:  Re: Long Term Development Roadmap

Any class specific gear?

Likeing the daily quests, too. Keep up the good work!

Author:  Maelfyn [ Tue Feb 11, 2014 11:12 am ]
Post subject:  Re: Long Term Development Roadmap

Maybe, but doubtful. That could come in a later patch, but I'd like to finish the core game first.

Author:  TerdarE'ci [ Sun Apr 13, 2014 6:48 am ]
Post subject:  Re: Long Term Development Roadmap

If I had one wish: Kunark zones/bosses and Epic Weapons ;)

Author:  Maelfyn [ Sun Apr 13, 2014 11:41 am ]
Post subject:  Re: Long Term Development Roadmap

Kunark content? maaaaaaaaaaybe in the long run. Epic weapons. Guaranteed.

Author:  TerdarE'ci [ Sat Apr 19, 2014 2:50 am ]
Post subject:  Re: Long Term Development Roadmap

I've been getting EQ Epic Weapons as elite unique drops :P Was that what you meant or do you plan on a quest system for each class to obtain theirs?

Author:  Morrow [ Tue Apr 22, 2014 3:21 pm ]
Post subject:  Re: Long Term Development Roadmap

Have you thought about including Plane of Sky as a final end game? Like a bonus you can do after completing everything else? Would be so fun to try and progress to the final isle. It would basically be like 3 zones in one.

Author:  Badplayer01 [ Tue Apr 22, 2014 8:25 pm ]
Post subject:  Re: Long Term Development Roadmap

Also have The Hole to do as well. Master Yael would be tough if you keep his death touch.

Author:  Maelfyn [ Tue Apr 22, 2014 8:37 pm ]
Post subject:  Re: Long Term Development Roadmap

TerdarE'ci wrote:
I've been getting EQ Epic Weapons as elite unique drops :P Was that what you meant or do you plan on a quest system for each class to obtain theirs?

Nah, probably not doing epic weapon quests. It's like telling the player what they should use. Almost like an arrow telling you everywhere to go in FPS games.

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