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8/13 Weekly Development Updates
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Author:  Maelfyn [ Wed Aug 14, 2013 2:25 am ]
Post subject:  8/13 Weekly Development Updates

8/13
- Working on mob buff icons
- A successful parry now clears your primary auto attack and re-starts your auto attack in 1/4 of a second.
- What the. I just realized all of my screen flash spell effects weren't working at all. Fixed them and tightened up some code related to animated blind effects.

8/14
- Magician's Lava bolt is now a conjuration spell type.
- You can now pull additional monsters while casting. You can do this by hitting CTRL+A or by clicking the button.
- Removed pet level variation.
- You can now change targets while casting.

8/15
- Items with negative charisma and light radius now properly indicate it instead of showing +-5 charisma/light radius.
- Finished mob buff/debuff icons.
- Fixed magic missiles. Additionally, it also absorbs mana if you use it to kill a mob.

8/16
- Reduced cast time of Wizard's Charged Bolts to 8 seconds.
- Fixed how run chance interacts with movement-altering spells. These spells (snare, etc) only affect your run chance if they are cast on the highest level mob you are fighting.
- Mobs' Ice Shard and Blizzard attacks now reduce your haste and global skill haste.
- Mobs' Energy Bolt and Lightning Storm now silence you for a brief duration. Silence has replaced the paralyze effect.
- Rare mobs now receive a 50% health bonus, up from 25%.

8/17
- Fixed a security vulnerability that allowed you to duplicate an item using the bank and multiple browser tabs.
- Avenging Fury's regenerative effect is not triggered until you have more than 80 fury now.
- Fixed a bug that let you use hotkeys to open menus before the game loads and then your buttons would disappear as a result.
- Retouched the mob HP bar a bit.
- Eight champion types are now in the game. Go get 'em!

8/19
- 17 Champion types are now in the game. Some were also tweaked, so be prepared.
- Mobs must now be at least level 10 in order to be champions. The first ten levels are designed to be easier on new players. Champions aren't very newbie friendly :)
- Finally fixed that god awful bug in IE that made icons appear chopped off.
- Bumped champion unique drop rates up slightly.
- A new file versioning system has been implemented. This should help prevent the need for constantly clearing your cache.
- I temporarily broke the sun. Sorry about that.
- Crippling aura modifiers are now rounded properly ;)
- It is now significantly harder to kill mobs 3+ levels higher than your character.
- Champions are done. Full update post coming.
- Fixed Warrior's Intrepid Might for non-ogres.

Author:  jurrk [ Wed Aug 14, 2013 3:07 pm ]
Post subject:  Re: 8/13 Weekly Development Updates

Yup, the mage changes are just as enjoyable as I thought they'd be, and I'm sure there's more than a few happy necros too. Amazing game you've got going here. Can't wait to see how it fleshs out from here on.

Author:  Badplayer01 [ Wed Aug 14, 2013 3:48 pm ]
Post subject:  Re: 8/13 Weekly Development Updates

It's nice not having to try for a better pet over and over.

Author:  Maelfyn [ Thu Aug 15, 2013 12:42 am ]
Post subject:  Re: 8/13 Weekly Development Updates

jurrk wrote:
Yup, the mage changes are just as enjoyable as I thought they'd be, and I'm sure there's more than a few happy necros too. Amazing game you've got going here. Can't wait to see how it fleshs out from here on.


Thank you! I am eager to put the champions and the spell/skill animations in. That should be fun.

Author:  Cords [ Thu Aug 15, 2013 3:26 pm ]
Post subject:  Re: 8/13 Weekly Development Updates

Hey Maelfynn what was the origional release date? so I can put that in the info for the video i'm about to post.

Author:  Maelfyn [ Thu Aug 15, 2013 11:47 pm ]
Post subject:  Re: 8/13 Weekly Development Updates

The first day it was a public website was on September 21st.

Author:  Cords [ Fri Aug 16, 2013 7:56 pm ]
Post subject:  Re: 8/13 Weekly Development Updates

Thanks, wanted to note that in a video I'm going to make tonight.

Author:  Badplayer01 [ Tue Aug 20, 2013 12:36 am ]
Post subject:  Re: 8/13 Weekly Development Updates

Maelfyn wrote:

- I temporarily broke the sun.


:lol:

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