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8/13 Weekly Development Updates https://nevergrind.com/forums/viewtopic.php?f=1&t=189 |
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Author: | Maelfyn [ Wed Aug 14, 2013 2:25 am ] |
Post subject: | 8/13 Weekly Development Updates |
8/13 - Working on mob buff icons - A successful parry now clears your primary auto attack and re-starts your auto attack in 1/4 of a second. - What the. I just realized all of my screen flash spell effects weren't working at all. Fixed them and tightened up some code related to animated blind effects. 8/14 - Magician's Lava bolt is now a conjuration spell type. - You can now pull additional monsters while casting. You can do this by hitting CTRL+A or by clicking the button. - Removed pet level variation. - You can now change targets while casting. 8/15 - Items with negative charisma and light radius now properly indicate it instead of showing +-5 charisma/light radius. - Finished mob buff/debuff icons. - Fixed magic missiles. Additionally, it also absorbs mana if you use it to kill a mob. 8/16 - Reduced cast time of Wizard's Charged Bolts to 8 seconds. - Fixed how run chance interacts with movement-altering spells. These spells (snare, etc) only affect your run chance if they are cast on the highest level mob you are fighting. - Mobs' Ice Shard and Blizzard attacks now reduce your haste and global skill haste. - Mobs' Energy Bolt and Lightning Storm now silence you for a brief duration. Silence has replaced the paralyze effect. - Rare mobs now receive a 50% health bonus, up from 25%. 8/17 - Fixed a security vulnerability that allowed you to duplicate an item using the bank and multiple browser tabs. - Avenging Fury's regenerative effect is not triggered until you have more than 80 fury now. - Fixed a bug that let you use hotkeys to open menus before the game loads and then your buttons would disappear as a result. - Retouched the mob HP bar a bit. - Eight champion types are now in the game. Go get 'em! 8/19 - 17 Champion types are now in the game. Some were also tweaked, so be prepared. - Mobs must now be at least level 10 in order to be champions. The first ten levels are designed to be easier on new players. Champions aren't very newbie friendly - Finally fixed that god awful bug in IE that made icons appear chopped off. - Bumped champion unique drop rates up slightly. - A new file versioning system has been implemented. This should help prevent the need for constantly clearing your cache. - I temporarily broke the sun. Sorry about that. - Crippling aura modifiers are now rounded properly - It is now significantly harder to kill mobs 3+ levels higher than your character. - Champions are done. Full update post coming. - Fixed Warrior's Intrepid Might for non-ogres. |
Author: | jurrk [ Wed Aug 14, 2013 3:07 pm ] |
Post subject: | Re: 8/13 Weekly Development Updates |
Yup, the mage changes are just as enjoyable as I thought they'd be, and I'm sure there's more than a few happy necros too. Amazing game you've got going here. Can't wait to see how it fleshs out from here on. |
Author: | Badplayer01 [ Wed Aug 14, 2013 3:48 pm ] |
Post subject: | Re: 8/13 Weekly Development Updates |
It's nice not having to try for a better pet over and over. |
Author: | Maelfyn [ Thu Aug 15, 2013 12:42 am ] | |||||||||
Post subject: | Re: 8/13 Weekly Development Updates | |||||||||
Thank you! I am eager to put the champions and the spell/skill animations in. That should be fun. |
Author: | Cords [ Thu Aug 15, 2013 3:26 pm ] |
Post subject: | Re: 8/13 Weekly Development Updates |
Hey Maelfynn what was the origional release date? so I can put that in the info for the video i'm about to post. |
Author: | Maelfyn [ Thu Aug 15, 2013 11:47 pm ] |
Post subject: | Re: 8/13 Weekly Development Updates |
The first day it was a public website was on September 21st. |
Author: | Cords [ Fri Aug 16, 2013 7:56 pm ] |
Post subject: | Re: 8/13 Weekly Development Updates |
Thanks, wanted to note that in a video I'm going to make tonight. |
Author: | Badplayer01 [ Tue Aug 20, 2013 12:36 am ] | |||||||||
Post subject: | Re: 8/13 Weekly Development Updates | |||||||||
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