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Town so far 
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Joined: Thu Jan 03, 2013 12:56 am
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Location: Crofton, Maryland
More or less a menu-driven town system. I'll probably throw an image of an npc in there to personalize the town experience a bit.

Image

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Tue Oct 29, 2013 2:57 am
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Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
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Looks good man. Is teleportation for when you add Planar zones in the game?


Tue Oct 29, 2013 3:32 am
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Not exactly. It's like druid circle/wizard spire teleportation services in days of old. The map that is in the game now will be replaced by teleportation services (for gold). Of course there's no overworld yet, so I can't expect people to travel any other way.

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Tue Oct 29, 2013 3:52 am
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Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
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I'm really liking the music, Can't wait till the leader boards go up. I know there are some powerful players, I am still working on getting my cleric to 50, and going to try for a 50 mage since I know with Cojy gear they will be boss.


Wed Oct 30, 2013 12:21 am
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Had an idea. When a person starts a new character, have the character start in their home city, like they did in eq1, lets us gear up but also once quests are put in the game you can have a newbie quest where the person has to start in town anyway. :D Like In qeynos Bat wings or gnoll scalps + a paturn to make newbie armor :D you know just ideas.


Thu Oct 31, 2013 11:41 pm
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Cords wrote:
Had an idea. When a person starts a new character, have the character start in their home city, like they did in eq1, lets us gear up but also once quests are put in the game you can have a newbie quest where the person has to start in town anyway. :D Like In qeynos Bat wings or gnoll scalps + a paturn to make newbie armor :D you know just ideas.


Ya, I was thinking about that, but that won't really be a good idea until the map is in the game. But yes! :)

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Thu Oct 31, 2013 11:59 pm
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