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AAs? 
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Goblin Warrior

Joined: Mon Aug 12, 2013 8:56 pm
Posts: 102
Still lurking, just busy. Not sure if this was mentioned before but would probabley add alot of depth to the game. Although would also cause alot more work to be done to alot of the already completed areas.

Any thoughts about these being implimented? Or paragon levels (lol)?


Thu Oct 31, 2013 8:25 pm
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Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Yeah, I was thinking about adding skill trees/AA or whatever they'll be called, but that'll be a late priority. Even later than quests. Skill trees for stuff like lower cooldowns, higher max hp, caster cast times, etc. That kind of stuff wouldn't be too hard to do.

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Thu Oct 31, 2013 8:34 pm
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Goblin Warrior

Joined: Mon Aug 12, 2013 8:56 pm
Posts: 102
Ah yeah i was thinking about the balancing of it, what you'd have to change ect to accomodate to the buffs and such. Looking forward to the future of this site.


Thu Oct 31, 2013 8:57 pm
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Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
Posts: 527
I know you were thinking about talent tree's like WOW, but before you do, check out EQ2's aa tree's they are allot simpler then eq1.


Thu Oct 31, 2013 10:53 pm
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Goblin Warrior

Joined: Mon Aug 12, 2013 8:56 pm
Posts: 102
I loved the way everquest has there AAs. It LOOKs alot more complicated then it actually is. You feel like theres more to accomplish then if you were to just look at a simple tree. WoW is great and all but meh, too childish and brokendown.


Fri Nov 01, 2013 2:48 pm
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Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
Posts: 527
I get what your saying slain, but it was a tree system, you had to have certain aa's to get others, so why not tree it so the gamer can work to get that end tree item. Instead of having to search through a few hundred aa's. I think either way I like that you can get all the aa's in eq as your class if you work for it, where as in eq2 your limited to a set number of aa's.


Fri Nov 01, 2013 11:39 pm
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Goblin Warrior

Joined: Mon Aug 12, 2013 8:56 pm
Posts: 102
Ah roger that i see your point now.


Sat Nov 02, 2013 3:11 pm
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