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Nov 3rd - Weekly Development Updates 
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Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
11/3
- Mobs' summoned pets no longer make the same noises as their summoner.
- Fixed a few problems with the sky not animating properly.
- Fixed a bug that caused an infinite loop on the character select screen.
- Increased Necromancer's Corpse Explosion activation duration from 3 to 5 seconds.
- You can no longer open the bank using the V hotkey.

11/4
- The silence effect will no longer persist on you after you die.
- You can now upgrade weapons and armor in town.
- Changed gold messages to a medium green color.

11/5
- Got some sleep last night (finally), but I did add one nice feature this morning: armor upgrades boost armor as well as all resistances.

11/6
- You will now be prompted to choose between upgrading physical or magical damage on the following items: 1hs, 2hs, piercers, 2hs, 2hb (including staves), and spell-caster's offhand items. Shields and all armor will always upgrade the armor and all resistances automatically.
- Fixed Shadow Knight's combat panel.
- Bumped Shadow Knight's Vampiric Embrace duration to 30 minutes.
- Fixed a ton of bugs identified in the bugs found thread.
- Corrected stun animations' position on pets.
- Changed how blood and poison drops look a little bit. Looks less like ketchup now.
- Fixed halfling rogue's hide button toggling appearance.
- Completely changed Rogue's Evade. It no longer escapes from combat. Now it will make you disappear for five seconds. Your next attack will act like a normal ambush, stunning for five seconds. While evading, all en route damage, like fireballs, will miss with the exception of DoTs which will cancel your evade when they tick. It has a cooldown of 40 seconds.

11/9
- Fixed staff tooltips.
- You can now sell items in town at the merchant.
- Since you can now make more money at the merchant, all mobs now drop less money overall. Some mobs don't drop any money at all (like classic EQ).
- Fixed some animations that animate improperly if it kills the mob. Notify me if you find any others that do this! I think I found most of them. If it screws up it animates in the top-left corner.

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Mon Nov 04, 2013 2:29 am
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Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
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Really loving the Rogue Evade change!


Sat Nov 09, 2013 1:05 am
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Joined: Thu Jan 03, 2013 12:56 am
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Location: Crofton, Maryland
Yes, it's great isn't it 8)

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Sat Nov 09, 2013 1:15 am
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Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
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lOl now fix bards so I can play mine :D JK check out the bugs thread.


Sat Nov 09, 2013 1:58 am
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Joined: Thu Jan 03, 2013 12:56 am
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Location: Crofton, Maryland
Hm, let me see if I can fix that real quick. Got a friend over here.

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Sat Nov 09, 2013 2:10 am
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Anuran Assassin

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Its not to much of a rush, I can fix it by loging out and back in. Don't want to keep you from company sir.


Sat Nov 09, 2013 2:16 am
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Having a hard time duping that bug. I saw it once or twice but not sure what causes it yet.

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Sat Nov 09, 2013 2:37 pm
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Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
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Cool, I know when I moved from Everfrost to Upper Guk, the bug seems to happen less. is it possible to get health numbers to show ont he screen like they used to at the bottom? You know how the warrior heal used to post in the lower center? Hope your having a great weekend, sorry for bothering you last night, I know you have busy weekends.


Sun Nov 10, 2013 2:12 am
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Joined: Thu Jan 03, 2013 12:56 am
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Location: Crofton, Maryland
Hm, yeah. Actually I almost forgot about that lol. That'll go back in tonight. Exception being that all leech popups will not be shown. It's too spammy. Normal skill/racial/kill absorbs will show though.

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Sun Nov 10, 2013 3:54 am
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Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
Posts: 527
Awesome, Hope your evening is well.


Sun Nov 10, 2013 4:34 am
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