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Mega Update Details 
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Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Ongoing major GUI update is being worked on the entire week and possibly next week too. Huge update! I don't want to spoil too much, but I will say the following:

- Game will make better use of the entire screen.
- GUI elements will be minimized to the greatest extent possible.
- The GUI will be more readily customized.
- Entirely different character select screen.
- Dungeons are divided into 3 sections with their own backgrounds, their own difficulty, their own mob lists, and they are unlocked as you level up.
- A new dynamically positioned tooltip system that you can configure in the options.
- A redesigned character sheet that shows almost every stat in the game.
- Redesigned bank and equipment pages.
- Redesigned map.
- All zones have at least one rare mob now.
- Improved night time effect.
- Custom GUI window positioning now saves and loads for each character.
- All classes will unlock skills at different levels now. It will follow the same order, but many skills will now be unlocked at an earlier level. All classes except RNG, SK, and PAL will unlock at 2, 3, 5, 7, 9, 11, 13, 15, 17, 20, 24, 28, 32, and 38. RNG, SK, and PAL will get a slower start and unlock at 2, 3, 6, 9, 11, 13, 15, 17, 19, 21, 24, 28, 32, 38.
- Fixed Warrior's Decisive Blow triggering mechanics.
- All new backgrounds and a total of 88 zones.
- Mobs that con red to you will now indicate a ? for level.
- Correctly re-classified Beholder's Maze as an outdoor zone.

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Thu Nov 28, 2013 1:35 am
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Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
Posts: 527
Sounds great sir.


Thu Nov 28, 2013 2:58 am
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Goblin Warrior

Joined: Mon Aug 12, 2013 8:56 pm
Posts: 102
Keep that head high, as you can see its picking up quite nicely.

Drive on soldier.


Tue Dec 03, 2013 7:55 pm
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Gnoll

Joined: Mon Dec 02, 2013 10:52 am
Posts: 8
Location: Lithuania, Vilnius city
man, i canot wait for this:) Im not a big gamer myself. But i really want to see how you will improve this game. Btw, how do you write your code, wich editor you use. Or you working for example with dreamweaver?


Tue Dec 03, 2013 11:38 pm
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Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
I use notepad++. I started using Aptana, but I had some problems with that so I switched.

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Wed Dec 04, 2013 11:07 am
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Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Finished every dungeon today. Whew. Towns tomorrow.

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Thu Dec 05, 2013 5:42 am
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Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
Posts: 527
Hellz yea


Thu Dec 05, 2013 6:41 am
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Joined: Thu Jan 03, 2013 12:56 am
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Location: Crofton, Maryland
Only 30 zones left.

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Thu Dec 05, 2013 9:25 pm
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Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
Posts: 527
Hope all is going great, I noticed it took longer to get into zones and get into the loading screen. Can't wait for the release of the new UI


Sat Dec 07, 2013 8:47 pm
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Joined: Thu Jan 03, 2013 12:56 am
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Location: Crofton, Maryland
I'm hoping to finish up this weekend, but no promises. Next few days for sure. I'm very pleased with it so far !

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Sun Dec 08, 2013 1:35 am
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Joined: Thu Jan 03, 2013 12:56 am
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Location: Crofton, Maryland
Stuff Left:
- Redo Qeynos Hills because I don't like how it turned out.
- Redo the sky because the sky can be bigger in some cases.
- Redo the day/night cycle because some values had to be adjusted for the bigger screen.

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Sun Dec 08, 2013 1:40 pm
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