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Dec 10th - Weekly Development Updates 
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Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
The following updates are guaranteed to be live on 12/17. In many cases, these changes appear whenever I upload them:

- Nerfed Warrior's Avenging Strike's regen by 50%. Stop complaining. It's still OP! :twisted:
- Fixed Wizard's magic missiles. Regen is stronger, but its cooldown refresh component was removed.
- Many settings are now global across all characters instead of character specific. Some examples are sound and music volume, tooltip mode, and graphic settings.
- Fixed a bug that caused empty "spacer" buttons to not appear properly when switching between characters in some circumstances.
- Error messages will now appear in red in the center of the screen instead of in the normal log.
- Made the menu some usability enhancements. The tooltips now indicate the hotkey and obstructing windows are automatically closed if you open a window.
- It can no longer rain in indoor city areas ;(
- There are now exciting new sound effects when upgrading an item.
- The cost of training skills has been greatly reduced. Though the cost will increase if you reach certain break points due to the increased difficulty.
- Giving the town NPCs names. Town bros need names.
- Laying the foundation for a quest system.
- Upgrading an item successive times updates the cost and upgrade message properly.
- Successively training a skill will trigger prompts with the new price for the next training upgrade automatically.
- Several skills will no longer appear on items until mobs reach a certain level: dodge, parry, riposte, dual wield, and double attack. They will appear later since these skills are not unlocked until later. Early in the game these stats are completely useless for new characters.
- New GUI upgrades were made. Most windows are now translucent and draggable. They also take up less screen space.

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Tue Dec 10, 2013 4:51 pm
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