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Imminent future - some details I'm polishing up
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Author:  Maelfyn [ Tue Feb 25, 2014 2:35 am ]
Post subject:  Imminent future - some details I'm polishing up

First of all, some of the mob images are quite blurry. It was one of the first things I worked on more than a year ago, and my image skills are much better now than they were over a year ago. I'm going to redo some of the particularly bad ones. Almost anything that's very large or very wide ended up looking blurry because I didn't understand some important aspects. Some obvious examples are like giant spiders, beetles, sand giants, hill giants, cyclops, and ice giants. I think if you compare them to how crisp the fire giants are, which I did recently, the difference is obvious. I'll polish those up so all of the images look sharp. That's probably a one-day task because most of them probably look ok.

More importantly I will be standardizing what class every mob is. Mobs will now have a "class" which will determine what skills they use and, in some cases, what special abilities they get. For example, magicians will always get lava shield. Druids will always get thorns. Maybe I will tweak it a bit and give rangers faster attack speed or stuff like that. Furthermore you'll start to notice stuff like caster types have noticeably less hp and warrior types have noticeably more. A nice bonus: normal mobs will mostly, or entirely, lose their special abilities like flurry, enrage, etc. At the time I thought it was fun to randomly hand it out based on what seemed cool or whatever. I think the class-based approach makes more sense. Of course champions get assigned these traits and unique mobs may be specifically assigned these traits.

Eh. I think that's all for now. Grind on.

Author:  Cords [ Tue Feb 25, 2014 7:36 pm ]
Post subject:  Re: Imminent future - some details I'm polishing up

Awesome sir. Can't wait to see the changes in game.

Author:  Maelfyn [ Tue Feb 25, 2014 9:44 pm ]
Post subject:  Re: Imminent future - some details I'm polishing up

Oh, also, I will be re-writing the quests in first-person voices. I was experimenting with that a bit. I like the first-person voices the best.

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