View unanswered posts | View active topics It is currently Sat Nov 23, 2024 10:46 pm



Reply to topic  [ 5 posts ] 
Adjusting how mob resists and defense work 
Author Message
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Mobs defense and resists will now be set to 0 for most mobs. This means that tooltips will appear to be more accurate. However it will differ when the mob has "Fire Resistance", "Tough", "Phased" or similar traits. To compensate for setting their defense and resists to zero, mobs will be receiving more health.

Overall I think this will make mob resists appear more relevant and tooltips will appear more accurate.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Sat Apr 19, 2014 12:53 pm
Profile WWW
Gnoll

Joined: Tue Apr 22, 2014 6:33 pm
Posts: 7
I posted this in another thread, but I think this update broke tash. Base nuke hits for 500-600, but after tash it never hits for more than 60.
As I'm typing this, I wonder if this update also had unintended consequences for charm too. Will charm ever fail if the mob resist is 0? Does the duration have anything to do with mob resist? Will it ever break?


Tue Apr 22, 2014 9:49 pm
Profile
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Yes, I'm still cleaning up a lot of stuff the resist re-design affected. Tashania. Martyr's Will. Status resists. Charm durations. Sleep? Probably some other crap I'm forgetting. Tashania and Martyr's will have been fixed this evening and will be patched tonight. Starting to clean up the rest now.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Tue Apr 22, 2014 11:34 pm
Profile WWW
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
While we're on topic I'll just say this new resist algorithm is much cleaner. Probably won't matter to 99% of people, but the more you write these little algorithms up, the better you get at them.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Wed Apr 23, 2014 12:05 am
Profile WWW
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Will be adjust resist rates on status effects too.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Wed Apr 23, 2014 12:06 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 5 posts ] 

Who is online

Users browsing this forum: No registered users and 114 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software