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Possible bugs
https://nevergrind.com/forums/viewtopic.php?f=1&t=409
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Author:  Hotbeef [ Sat Apr 19, 2014 8:53 pm ]
Post subject:  Possible bugs

Edit: Maelfyn accidentally nuked this post. :evil:

Author:  Hotbeef [ Sat Apr 19, 2014 9:04 pm ]
Post subject:  Re: Possible bugs

Also Grasping frenzy tends to take forever and a day to go off. Most of the time it goes off when the skill reuse timer is down to 5 seconds left and it uses my current life at the time of it going off to ditermine how many attacks to preform not my life at the time I attempted to use it. I am using a 40 delay weapon and it takes 15+ seconds for it to go off, It just seems like it isn't working correctly.

Chrome browser updated. I have tried browser restart and force closing various memory leaking processes.

Author:  TerdarE'ci [ Sun Apr 20, 2014 3:04 am ]
Post subject:  Re: Possible bugs

Can confirm bank glitch, cannot modify these slots:

Image

Author:  Ellen [ Sun Apr 20, 2014 3:16 am ]
Post subject:  Re: Possible bugs

Same here. Also, "Ctrl-click" doesn't appear to work when selling any more.

Author:  Sephoria [ Sun Apr 20, 2014 6:26 am ]
Post subject:  Re: Possible bugs

Confirming the ctrl click not working to sell, and those slots being broken in bank. I can move an item from a working bank slot to my inventory, and then swap that item to the broken bank slot and I can pull the item out, but I can't put a broken bank slot item into my inventory directly.

Also, I'm unable to spawn Undertow in Kedge Keep 3 in Nightmare mode. Coralyn Kelpmaiden just keeps spawning, and she summons a normal seahorse upon engage.

Author:  Maelfyn [ Sun Apr 20, 2014 10:04 am ]
Post subject:  Re: Possible bugs

Hotbeef wrote:
Also Grasping frenzy tends to take forever and a day to go off. Most of the time it goes off when the skill reuse timer is down to 5 seconds left and it uses my current life at the time of it going off to ditermine how many attacks to preform not my life at the time I attempted to use it. I am using a 40 delay weapon and it takes 15+ seconds for it to go off, It just seems like it isn't working correctly.

Chrome browser updated. I have tried browser restart and force closing various memory leaking processes.

Gasping Frenzy does not trigger until your next auto attack. Though a dodge or two can make it seem to be forever with a slower weapon. I decided it would be reasonable to make gasping frenzy un-dodgable.

Author:  Maelfyn [ Sun Apr 20, 2014 10:06 am ]
Post subject:  Re: Possible bugs

Ellen wrote:
Same here. Also, "Ctrl-click" doesn't appear to work when selling any more.

Fixed.

Author:  Maelfyn [ Sun Apr 20, 2014 10:07 am ]
Post subject:  Re: Possible bugs

Hotbeef wrote:
I have bank spots that are holding items that I cannot move around. I can however swap items into the bank slot to get the item back but then cannot move the item I just moved into the bank. Basically I cannot mule things out of that slot or if I wish to get an item from that slot on a new character I must place something into the slot first. It doesn't seem to be effecting all slots but the same slots for sure on all characters. (about 20 min ago)

And fixed! Sorry for the giant failure guys. I responded to a private message about a duping bug they found using the merchant and ended up breaking two other things that were working. Thanks for your patience. :ugeek: Sometimes the code I wrote for the town merchant feels like a giant, teetering Jenga tower.

Author:  Maelfyn [ Sun Apr 20, 2014 10:15 am ]
Post subject:  Re: Possible bugs

Quote:
Also on my paladin I have lost lay on hands. I had moved it to the bottom row and when I leveled up it pushed it off of the bar and I cannot seem to find it anywhere. (a few days ago)


Looking into this. :x

Author:  Maelfyn [ Sun Apr 20, 2014 10:20 am ]
Post subject:  Re: Possible bugs

I know how this happened. I can't believe this is the first time it has happened.

Author:  Maelfyn [ Sun Apr 20, 2014 10:29 am ]
Post subject:  Re: Possible bugs

Just uploaded a lame fix for the missing button, but it works. Decided to remove the spacers because I didn't have a quick fix for this.

Author:  Sephoria [ Sun Apr 20, 2014 6:31 pm ]
Post subject:  Re: Possible bugs

Found an unintentional dupe bug. I killed Lady Vox at the same exact time as she killed me. I was able to receive her loot, but I had the "You have died, click OK to resurrect" message. I didn't have to click it.

I then went to town and banked and vendored some stuff, still with the big death message. I then logged off to check leaderboards. When I logged back on, the items I had moved into the bank were still there, but I also had my entire inventory from before I sold and logged.

Author:  BumtilSyrio [ Sun Apr 20, 2014 10:23 pm ]
Post subject:  Re: Possible bugs

I currently have an unplayable bug where mouse overs and skill clicks don't work. Has anyone else experienced this or know how to fix? I've reloaded the browser multiple times, relogged etc.

Author:  TerdarE'ci [ Sun Apr 20, 2014 10:25 pm ]
Post subject:  Re: Possible bugs

That actually happened to me a while back, but I didn't realize it until I looked through my stuff and found exact duplicates of an entire row of things! Hah. Thought I was going crazy.

Author:  Maelfyn [ Mon Apr 21, 2014 12:17 am ]
Post subject:  Re: Possible bugs

BumtilSyrio wrote:
I currently have an unplayable bug where mouse overs and skill clicks don't work. Has anyone else experienced this or know how to fix? I've reloaded the browser multiple times, relogged etc.

Heard of this happening from a few people. Can you open your error log and see if anything pops up? CTRL+SHIFT+J and look under JS (Javascript) errors. Ignore warnings and log messages. (This is a Firefox feature btw)

Author:  BumtilSyrio [ Mon Apr 21, 2014 1:20 am ]
Post subject:  Re: Possible bugs

Howdy Maelfyn, sorry I found a random fix by creating/deleting random characters. It may have triggered when I made a new character yesterday. I'll remember to log it if it happens next time. It happened in chrome btw. Cheers :)

Author:  Maelfyn [ Mon Apr 21, 2014 2:26 am ]
Post subject:  Re: Possible bugs

Weird stuff. Hitting F12 can sometimes indicate what the errors are too (in the Chrome console).

Author:  Sparky [ Mon Apr 21, 2014 3:00 am ]
Post subject:  Re: Possible bugs

Currently having a bug in Sulsek's Eye 2, "Into the Furnace"... Singe never shows up to be killed, before or after the bartender so I can't continue down that quest chain.

Author:  Yonkec [ Mon Apr 21, 2014 4:13 am ]
Post subject:  Re: Possible bugs

Have seen that happen too! Singe needs to come out and play!

Author:  Maelfyn [ Mon Apr 21, 2014 9:40 am ]
Post subject:  Re: Possible bugs

Singe is fixed!

Author:  Yonkec [ Mon Apr 21, 2014 8:51 pm ]
Post subject:  Re: Possible bugs

The same type of bug has happened in Sro, Highhold Keep, and Solusek's Eye in Normal mode. Once you "spawn" the named in the quest he never stops spawning from then on as the #1 mob in a chain.. Sro has either been fixed or "reset" but the others give you unlimited named spawns at least until you log out.

Also I am unsure if it is intended, but charmed mobs will hit their master every so often while charmed.

Also the monk ability called Inner Peace, the one that gives you +energy per auto-attack hit, causes a large amount of lag with its spell effect. I am not sure what is to blame or if you have a way to tone down the intensity but it drops the game to 1-2fps for the duration of the white explosion effect. Nothing else in the game has caused that for me.

Author:  Hotbeef [ Mon Apr 21, 2014 9:33 pm ]
Post subject:  Re: Possible bugs

Undertow will not come out in Kedge Keep.

Author:  Maelfyn [ Tue Apr 22, 2014 12:09 am ]
Post subject:  Re: Possible bugs

Hotbeef wrote:
Undertow will not come out in Kedge Keep.

Fixed next patch. Looks like he won't come out if you kill Coralyn, escape, come back.

Author:  Maelfyn [ Tue Apr 22, 2014 12:20 am ]
Post subject:  Re: Possible bugs

Yonkec wrote:
The same type of bug has happened in Sro, Highhold Keep, and Solusek's Eye in Normal mode. Once you "spawn" the named in the quest he never stops spawning from then on as the #1 mob in a chain.. Sro has either been fixed or "reset" but the others give you unlimited named spawns at least until you log out.

I can't believe how long this has been broken.

Yonkec wrote:
Also I am unsure if it is intended, but charmed mobs will hit their master every so often while charmed.
lol nice. Any clues in particular? I'll check up on it.

Yonkec wrote:
Also the monk ability called Inner Peace, the one that gives you +energy per auto-attack hit, causes a large amount of lag with its spell effect. I am not sure what is to blame or if you have a way to tone down the intensity but it drops the game to 1-2fps for the duration of the white explosion effect. Nothing else in the game has caused that for me.


Alright... alright. I'll tone this down. I recently pumped this animation through the ceiling. Looks fine in firefox for some reason, but I think Chrome chokes on it.

Author:  Yonkec [ Tue Apr 22, 2014 12:53 am ]
Post subject:  Re: Possible bugs

Grimfeather is on a loop as well in...NorthKarana? I just fought the named in the same zone "Tiny Timbur" or such and he had no model, just a "404" type error of a missing image. I can't get him to respawn to double check because...Grimfeather keeps spawning ;)

Also Grazhak The Berserker in Rathe Mountains!

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