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A few questions https://nevergrind.com/forums/viewtopic.php?f=1&t=410 |
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Author: | Hotbeef [ Mon Apr 21, 2014 3:15 am ] |
Post subject: | A few questions |
If they are worth your time answering please feel free to. If not go about your business. (I tried search first but my search-fu is weak) What does light radius do? How does enhanced damage differ from added melee damage? Is run speed purely a flee stat? How does unique loot work? Ie must I be hunting in Lguk to get a chance at a fbss or does is drop everywhere in the appropriate level range? Or is there some kind of zone mod for a higher chance at specific loot? I am sure I will come up with more but this is all I have at this time. Thank you in advance. |
Author: | Hotbeef [ Mon Apr 21, 2014 3:18 am ] |
Post subject: | Re: A few questions |
Also when upgrading my chain boots to 10/10 i got +2ac +3 resists but when upgrading a plate gloves to 10/10 I got +3 ac +3 resists. Shouldn't everything 10/10 get +3 to each or is it specific to the base ac or the type of the item being upgraded? Edit: When upgrading a trash chain helm to 10/10 with high base ac I got +4 ac +3 resists so I am guessing it is a % of base ac with a minimum? |
Author: | Yonkec [ Mon Apr 21, 2014 4:15 am ] |
Post subject: | Re: A few questions |
Light radius lowers your chance of getting ambushed inside of combat No clue, I am thinking its a % addon to skills vs autoattack damage from "melee damage"? I believe so Dunno about loot Sounds like it is a % of base AC, or % based on type of armor! |
Author: | Maelfyn [ Mon Apr 21, 2014 10:33 am ] | ||||||||||||||||||||||||||||||||||||
Post subject: | Re: A few questions | ||||||||||||||||||||||||||||||||||||
Lowers how often you are ambushed... because you can see your surroundings better! Don't be surprised if this stat gets changed at some point.
Enhanced is generally a much better stat. It is a % damage increase while +added melee damage is the physical equivalent of +elemental damage. It even behaves the same way in that it is a random physical value. +physical damage does have some benefits compared to elemental damage in that leech can benefit from it.
To make a long story short, this is how an item is born: - Determines the item type (weapon, gloves, etc) - Determines the maximum treasure class based on mob level. If it's from 77-99 there's a chance that it gets downgraded to 49-76. If it's from 49-76 there's a chance that it gets downgraded to 1-48. (normal, exceptional, elite) - Determines weapon/armor/name value - Determines rarity |
Author: | Maelfyn [ Mon Apr 21, 2014 10:36 am ] | |||||||||
Post subject: | Re: A few questions | |||||||||
The armor value increased is a percentage value with a minimum of 1 armor. 3/3/3/3/4/4/6/6/8/10 % |
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