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Rune & Harm Touch
https://nevergrind.com/forums/viewtopic.php?f=1&t=412
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Author:  Alton [ Wed Apr 23, 2014 2:24 am ]
Post subject:  Rune & Harm Touch

Any chance to make Harm Touch not completely bypass active runes?
With no way to heal, it makes chains near impossible for an enchanter if SKs are involved.

While I'm on the same topic, why do charmed SK mobs spend their HT on me?
Mob spawns, gets stunned then charmed and starts to fight other mobs, but still burns its HT on the enchanter.

Author:  Maelfyn [ Wed Apr 23, 2014 2:36 am ]
Post subject:  Re: Rune & Harm Touch

Le bugs for sure. I will address these. Thanks for doing what few have dared to try. Leveling an enchanter!

Author:  Badplayer01 [ Wed Apr 23, 2014 2:49 am ]
Post subject:  Re: Rune & Harm Touch

I leveled an enchanter for a bit. They're okay, but they kill too slowly for my tastes. Would be faster if you could cast magic weapon while in combat.

Author:  Alton [ Wed Apr 23, 2014 2:53 am ]
Post subject:  Re: Rune & Harm Touch

No worries. Having a blast doing it.
Minor update to the above. After charm, the first thing they do is summon a pet which fights them/you, then they HT =p

Author:  Alton [ Wed Apr 23, 2014 2:56 am ]
Post subject:  Re: Rune & Harm Touch

Being able to cast enchant weapon in combat would be a great change. Losing that because you get a good chain going and it lasts more than 5 minutes is pretty lame.

Author:  Maelfyn [ Wed Apr 23, 2014 3:33 am ]
Post subject:  Re: Rune & Harm Touch

Okay, these are all fixed as of now. Just updated.

Edit: Enjoy the 30 minute duration. I forgot it was that low.

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