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How does added elemental melee damage work? https://nevergrind.com/forums/viewtopic.php?f=1&t=564 |
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Author: | Dawgrin [ Tue Jul 01, 2014 4:56 am ] |
Post subject: | How does added elemental melee damage work? |
Say for instance I have different gear with different elemental damage types on it. 4 poison, 3 fire, 3 cold. Should each hit get an extra 10 damage split out into those 3 types? What I am currently seeing is that only the highest is getting counted, so in the above case, I am only seeing a max of 4 poison damage added. Also, interestingly "Thorns" damage is being counted twice, once as Damage Shield Damage, and then again as Fire Damage. |
Author: | Maelfyn [ Tue Jul 01, 2014 8:35 pm ] |
Post subject: | Re: How does added elemental melee damage work? |
Nah, it adds up but only shows the dominant color. Imagine how awful it would be to show 5 different elemental popups. That's why I did that. I'll look change the fire shield damage to be thorns. It's really a thorn attack, not really an elemental one. |
Author: | Maelfyn [ Tue Jul 01, 2014 8:37 pm ] |
Post subject: | Re: How does added elemental melee damage work? |
Just checked. Shield of Lava gets lumped in with all other thorn damage, so not sure what you're seeing. |
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