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The new combat panel and why it will be great https://nevergrind.com/forums/viewtopic.php?f=1&t=575 |
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Author: | Maelfyn [ Thu Jul 24, 2014 11:57 pm ] |
Post subject: | The new combat panel and why it will be great |
So I'm currently redesigning the combat panel to be 8x3, so it's possible to have up to 24 buttons at once. There will no longer any concept of a combat or non-combat panel, or even a weird side panel thingy with universal buttons. Everything is one one panel now. In fact it's currently working that way on test, but I have a lot of details to iron out still. Nonetheless, it's coming soon. But what does it mean for gameplay? Quite a lot. It means casters will be able to use their longest cast, high-powered spell first—think Wizard's Meteor! It means Bards can preload all kinds of horseshit like shield of songs and a full song stack before entering combat. It means re-casting pets in combat is trivial. It means refreshing that buff you want is trivial in combat because you have a 150 kill streak going. So clearly there is quite a lot of impact on gameplay as a result of this. A few implementation notes: - Search Battle and Add Monster are the same button now. - Attack and Toggle Auto Attack are the same button now. - There's no non-combat and combat version of the same skill, like feign death. - After I upload the update, your button panel will probably be completely reset due to how dramatic the change is. - The buttons might go from 64x64 in size to 50x50 in size. They are eating too much vertical space. - Eventually the buttons will be changed from "sortables" to drag and drop, similar to implementations seen in games like World of Warcraft, EverQuest, and every MMO in history. When I originally implemented this feature, I didn't have the technical know-how to pull this off without headaches. |
Author: | Maelfyn [ Sun Jul 27, 2014 4:47 am ] |
Post subject: | Re: The new combat panel and why it will be great |
Just want to say that this is WORKING on test and I cannot wait to push patch 0-7-1!!!! Still polishing some loose ends up since so much was changed. I expect I can release it Sunday (today). |
Author: | mical [ Fri Aug 01, 2014 7:28 am ] | |||||||||
Post subject: | Re: The new combat panel and why it will be great | |||||||||
Layout is fantastic mate, but unfortunately all of my icons are messed up and only some are working now. Looks like this:
Any ideas on fix would be great. Great freaking game btw, so many of the best parts of EQ captured here. |
Author: | Maelfyn [ Fri Aug 01, 2014 10:47 am ] |
Post subject: | Re: The new combat panel and why it will be great |
I'll have to look into this tonight. So you see this for all classes or only certain classes? |
Author: | Alveron01 [ Fri Aug 01, 2014 7:06 pm ] |
Post subject: | Re: The new combat panel and why it will be great |
Something likes this happens for my bard. This usually happens right when I pull, or after I kill something. Relogging fixes it temporarily. |
Author: | Maelfyn [ Fri Aug 01, 2014 7:49 pm ] |
Post subject: | Re: The new combat panel and why it will be great |
Yah, I have duplicated this problem. Should be an easy fix. |
Author: | Maelfyn [ Sat Aug 02, 2014 3:12 am ] |
Post subject: | Re: The new combat panel and why it will be great |
What browser? And version if you can? I am not seeing this lately. I think this might be some weird file version issue... perhaps. I have seen it work correctly in IE, FF, and chrome.. though I saw it mess up earlier this morning. But maybe it magically went away? |
Author: | Alveron01 [ Sat Aug 02, 2014 3:30 am ] |
Post subject: | Re: The new combat panel and why it will be great |
I'm still seeing the error in the screenshot I linked in Chrome 36.0.1985.125 m. I haven't seen the error where a skill is moved slightly in its hotkey slot (the pink/purple skill in my screenshot) in a long time, but the other error - with the last slots disappearing after a kill - is still happening. |
Author: | Maelfyn [ Sat Aug 02, 2014 3:31 am ] |
Post subject: | Re: The new combat panel and why it will be great |
Try now. Should be fixed. |
Author: | Alveron01 [ Sat Aug 02, 2014 3:36 am ] |
Post subject: | Re: The new combat panel and why it will be great |
Looks good! Thanks. |
Author: | Maelfyn [ Sat Aug 02, 2014 3:37 am ] |
Post subject: | Re: The new combat panel and why it will be great |
So you don't see that weird image sprite misalignment either? That's good. |
Author: | Alveron01 [ Sat Aug 02, 2014 3:39 am ] |
Post subject: | Re: The new combat panel and why it will be great |
Yeah I don't see that. To be honest I think I only saw it once, maybe twice. |
Author: | mical [ Thu Aug 07, 2014 11:39 am ] |
Post subject: | Re: The new combat panel and why it will be great |
Apologies Maelfyn, haven't had a chance to log on and play since I reported this until tonight. Just logged back in and all is well. Appreciate the fix, great job again. Cheers mate. |
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