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Unique Changes relating to monk 
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Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
Posts: 527
Since you changed monks back to leather which is correct, there has been no change to Uniques built for the monk. IE http://www.youtube.com/watch?v=duqAfuvc ... e=youtu.be

I know you can't change the ones we already have, just saying for future drops.


Thu Aug 15, 2013 4:16 pm
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Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
I juiced the armor on these particular items and on some other monkish items. Thanks!

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Fri Aug 16, 2013 12:18 am
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Anuran Assassin

Joined: Fri Jul 05, 2013 8:24 am
Posts: 527
you got it. I am only looting uniques on all characters now :D


Fri Aug 16, 2013 7:48 pm
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Gnoll Commander

Joined: Mon Aug 25, 2014 5:33 pm
Posts: 62
I have all of those items, and they are still cloth. Also there is a really awesome unique monk sash but I forgot it's name. These items need to be converted to leather please :D


Fri Sep 19, 2014 2:46 am
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Skeleton

Joined: Wed Sep 17, 2014 2:54 pm
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Any plans for Fist Weapons? (ie hand to hand weps) would really love to dual wield again instead of always going 2h due to overwhelming difference in damage.


Sun Sep 21, 2014 8:57 pm
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What about 1HB?

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Mon Sep 22, 2014 12:23 am
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Gnoll Commander

Joined: Mon Aug 25, 2014 5:33 pm
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I think other classes are better with a 2HB such as warrior, paladin and cleric because they don't have dual wield and don't need to rely on auto-attacking in order to gain resource for their skills. Since monk is a fast, crit-based class who gains resource per hit, I think the constant damage of 2 one-handers is better than the unpredictable spike damage of a two-hander.
I like the idea of fist weapons. Going bare hand gets weak early in the game and the fact that the monk gets extra stats from weapons makes bare hand even more inferior.


Mon Sep 22, 2014 3:29 pm
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Joined: Thu Jan 03, 2013 12:56 am
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Ya, but it's free and nobody else can do that.

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Mon Sep 22, 2014 4:46 pm
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