Yhello!
New player here.
This might sound strange but has the dev of NG considered making it more than a part time hobby? As an old EQ fanboy I would gladly throw full price money at a game like this, reminding me of the magic that once was.
The itemization alone should serve as a good basis for other companies on how to make these types of item-based games. I´m a bit baffled I missed out on the fun for a full year but I understand it´s a property issue that has been holding it back.
A couple suggestions I wrote down as I was playing all classes to around level 10 (I haven’t played the high end or even mid game yet so take these suggestions with a grain of salt. I´ve tried to avoid using EQ-slang for the sake of the uninitiated)
1. a blinking symbol for when Bards
Chords of dissonant is about to expire
2. Collective cash amount
3. Auto open inventory when opening bank
4. Low level druids needs a serious buff (preferably something that increase Mana regen, Suggestion: skin adds mana reg).
5. Could there be sections on the forum for each class? It would help finding info about particular builds, skills etc.
6. Pets heal on ding
7. In options there should be a choice to make introduction info clickable (so you have the time to read it all if you want and click it away when ready)
8. Make all racials passive
9. Feign death should always be usable (as opposed to locked down when using skills)
10. Maybe want to rename “Level 20 Bonus” at Character Statistics Skill section. (I read it as the bonus would apply at character level 20)
11. Corpse explosion shouldn’t break casting other spells
12. At login each toon should also state race (just like the current Class & level are shown) and gender. A picture of current character would help.
Regarding Enchanters
Low level enchanters feels broken.
Ran a test as a somewhat twinked (well equipped) female Troll Shadowknight leveling to level 10 at 19 min. I then did the same with a heavily twinked female gnome enchanter at 3h 46 min. Maybe they catch up later but at that level they struggle a lot.
Some suggestions to improve the enchanter:
1. Charmed mobs counts as no mobs in regard to health/mana regen and when it comes to pulling mobs. I suspect this is intentionally done so enchanters (and maybe bards) can´t bring a pet to a boss encounter but it´s really the enchanter’s shtick. Without it he´s just a weak nuker. It also slows down pulling specific mobs a lot since he is prevented from spamming 1 mob at a time when a charmed mob is up.
2. Low level enchanters cannot use their dot “gasping embrace” because of mana issues. Maybe make KEI (=Mana reg spell) or similar spell available at early levels
3. mobs that lose charm stay mesmerized 1 round (i.e. Tick)
Set Items:
Magnate´s Curio have 2 different images (identical stats & names)
Samurai´s Devotion (head item) is for cloth users yet the rest of the gear is chain and implies a Ranger´s set. What gives?
Cant wait for NG to get server save.
Anyways, cudos to anyone involved making this game.
Peace out!