View unanswered posts | View active topics It is currently Wed May 08, 2024 2:37 pm



Reply to topic  [ 20 posts ] 
Really thinking about adding exp penalty on death 
Author Message
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
But only in nightmare and hell difficulty. Thoughts? :o

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Sat Apr 04, 2015 3:35 am
Profile WWW
Orc Centurion

Joined: Tue Mar 31, 2015 2:03 pm
Posts: 33
It's the closest thing you can get to corpse run ;) Maybe do a complete wearing equipment lost? Or maybe partial inventory lost?


Sat Apr 04, 2015 4:40 am
Profile
Orc Pawn

Joined: Sat Apr 04, 2015 6:37 am
Posts: 4
Yes Yes and Yes. Losing xp at higher difficulties is a must!


Sat Apr 04, 2015 6:47 am
Profile
Orc Centurion

Joined: Sun Sep 07, 2014 5:18 pm
Posts: 40
Yes to this as well! Death right now is pretty inconsequential.


Sat Apr 04, 2015 5:01 pm
Profile
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Figured it would spice up the leaderboard a bit. Like, oh no! Level 98 dude lost exp and I passed him! etc. Plus I want to make it a percentage of your level's exp, so that it makes it even harder to hit 99. I won't ever de-level people, though.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Sat Apr 04, 2015 5:05 pm
Profile WWW
Orc Centurion

Joined: Tue Mar 31, 2015 2:03 pm
Posts: 33
The thing is. In this game it's all about loot .. levels and exp you can always regain, but it could be much harder, specially in this game (with drop chances and such) to regain lost equipment.. or maybe loose some treasure you were holding in your backpack for future use or maybe for another char.. It could also motivate players to increase their bank size because - like always - stuff in bank is always secure and safe from lost when your char dies.. It's the closest you can have to a corpse run if you know what I mean. ;) I'd rather loose stuff on my inv than stuff I'm currently holding though; Will it be much harder to code?


Sat Apr 04, 2015 6:07 pm
Profile
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Destroying items in my code is dead simple. That just seems super evil. I can't think of any game that does that.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Sat Apr 04, 2015 6:14 pm
Profile WWW
The Purist
User avatar

Joined: Thu Apr 02, 2015 8:15 pm
Posts: 384
XP Loss, sure. Item loss would be awful. For anyone that wants to play item loss they'll just have to do hardcore.

_________________
Tadace Ace - Virtuoso
Tadsen Fu - Grandmaster


Sat Apr 04, 2015 8:14 pm
Profile
Orc Centurion

Joined: Tue Mar 31, 2015 3:43 am
Posts: 42
yes i think exp loss on death should be implemented. i'd like to see something that is not to harsh in lower levels but gets much worse the higher you level.

_________________
KneeKicker BiterOfAnkles, Gnome, Monk
Trogmaar TheGodOfWar, Ogre, Warrior I am so awesome all Ogres worship me!


Sun Apr 05, 2015 3:59 am
Profile
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
It just hit me. How about exp loss on death starting at level 6? I dunno where this idea came from, but it sounds perfect to me!

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Sun Apr 05, 2015 6:43 am
Profile WWW
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
Here's how it will work:

Die at level 6: 1.2% exp loss
Die at level 50: 10.2%
Die at level 98: 20%

Is it too much? Hm... maybe 15% at 98.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Sun Apr 05, 2015 6:46 am
Profile WWW
Orc Centurion

Joined: Tue Mar 31, 2015 2:03 pm
Posts: 33
Seems right to me :)


Sun Apr 05, 2015 7:11 am
Profile
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
This would make it pretty hard to hit level 99 as dying once during 98 would make you lose tons of hours of progress. But that could be an ok thing.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Sun Apr 05, 2015 7:16 am
Profile WWW
Orc Pawn

Joined: Sun Apr 05, 2015 11:43 am
Posts: 2
If you add an xp penalty, it would be cool if you could mitigate that somewhat by having their naked character take down some low level ghost mobs as a sort of corpse run... skipping it would mean taking the penalty, agreeing to it could mean chancing another death. Also: world should be in B&W while dead :)


Sun Apr 05, 2015 11:50 am
Profile
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
A B&W effect would be cool...

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Sun Apr 05, 2015 2:28 pm
Profile WWW
The Purist
User avatar

Joined: Thu Apr 02, 2015 8:15 pm
Posts: 384
There wasn't even patch notes yet!!

Image

_________________
Tadace Ace - Virtuoso
Tadsen Fu - Grandmaster


Sun Apr 05, 2015 4:45 pm
Profile
Gnoll

Joined: Sun Apr 05, 2015 4:41 pm
Posts: 6
Harsher penalties on death is a good decision. I don't know about missing items, but a reduction to MF for a period of time is a good deterrent not to die.

I know in EQ I would dread dying due to XP loss, or even level loss. That kind of fear is nice to have.


Sun Apr 05, 2015 5:12 pm
Profile
Orc Pawn

Joined: Sun Apr 05, 2015 5:56 pm
Posts: 1
I have certainly toned down my risk in pulling big chains of mobs.

I think if I blast through to max level and find nothing there, I will have wished for this penalty. If this were like Diablo 3, when a whole new game opens up at max level (essentially) then this would be an annoyance.

Slight thumbs up.


Sun Apr 05, 2015 5:59 pm
Profile
Orc Centurion

Joined: Sun Sep 07, 2014 5:18 pm
Posts: 40
Ya, died a few times this morning, and started changing my pace - I like this change.


Sun Apr 05, 2015 6:22 pm
Profile
Site Admin
User avatar

Joined: Thu Jan 03, 2013 12:56 am
Posts: 4133
Location: Crofton, Maryland
TadaceAce wrote:
There wasn't even patch notes yet!!

Image

http://nevergrind.com/blog/patch-notes- ... nd-0-8-88/ !!!!!!! :roll:

But seriously I moved patch notes to the blog because wordpress makes it makes it easy to sort by clicking the patch notes category. It's at the top of the forum, too.

_________________
Nevergrind - Web Browser RPG
Nevergrind 2 Test Server
Firmament Wars - Multiplayer Grand Strategy Warfare
YouTube | Facebook | Discord


Sun Apr 05, 2015 9:25 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 20 posts ] 

Who is online

Users browsing this forum: No registered users and 21 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software