The bug:
When the game is paused in combat, the DPS/DRS meters still count down, so if you're paused in a combat situation for a prolonged amount of time your dps will show a miserable amount. It's a minor problem, but it may be an issue to some nonetheless.
The suggestions:
Coloured names for Elites/Bosses, not just when they're selected. This shows that they're special at a glance. Could be an icon instead.
Icons leads to the second suggestion. This may get overly cluttered, but I think limiting to unique or important properties this could be beneficial. Icons above/below the enemies name indicating a specific property. For example; if the enemy is chromatic, a small rainbow shield. If the enemy has a haste aura, a boot with speed blur. I'm sure you'd be easily able to think of appropriate icons, if the idea is feasible.
Lastly, icons lead to the final idea. An encyclopedia of what all the various names/icons of the enemies abilities mean. This may be more appropriate for the wiki, but having it in game might look nice. Have it in the theme of a lore tome perhaps. Some of the names may be confusing to some. Conviction Aura for instance. We know that it means it lowers enemy resistance, which happens to be the player to your foe. But perhaps not everyone is aware of this.
In closing, I don't know if these ideas are thematically appropriate, too cluttering, too casual, etc. They're just quality of life, but perhaps people don't want the game to be made, allegedly, easier. I also didn't actually check to see if these ideas have been suggested/implemented already. So apologies in advance if that's the case. Just had a couple of ideas knocking around my brain.
P.S. Should enemies have capitalised names? I noticed bosses do, but not regular mobs. Colours/icons could differentiate between their different tiers if necessary. Also, do some enemies need to say "an" before their name? I just thought that would already be implied