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No combo counter at 99 
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Cephalid Subverter

Joined: Wed May 20, 2015 4:08 pm
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First world Nevergrind problem, I know. There are no combo counters displaying after kills at 99. The no xp message is expected, and I guess I don't need to see the combo counter for anything...I'd like to make sure that the magic find bonus is still from the combo is getting applied.

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Tezl - Enchanter


Tue Jun 16, 2015 8:13 pm
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lol... congrats! I'll fix it! When I have time I should automate this on the Nevergrounds... btw, how in the world did you have the patience to reach 99? :o

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Tue Jun 16, 2015 8:17 pm
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Deathly Harbinger

Joined: Sun May 17, 2015 8:29 am
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Not to poop on Tezl's parade, cus like, Congrats and all that, but should the second person (third if you count Tonic I guess lol) to hit 99 be in first place above the first person?

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Tue Jun 16, 2015 8:26 pm
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Goblin Warrior

Joined: Thu Jun 04, 2015 11:14 am
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What classes you using to combo that hard? I don't know if i could even combo 20 with best gear on my wizard.. Maybe after 10 deaths.


Tue Jun 16, 2015 8:28 pm
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Might just display them both as tied for 1 instead of 1, 2.

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Tue Jun 16, 2015 8:30 pm
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Deathly Harbinger

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Monks, enchanters and bards are all very adept at comboing. SKs too I believe though I don't know first hand.

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Tue Jun 16, 2015 8:35 pm
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Goblin Warrior

Joined: Thu Jun 04, 2015 11:14 am
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Can i ask the purpose of making to making certain classes better than others on comboing?


Tue Jun 16, 2015 8:41 pm
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Deathly Harbinger

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I think it's just a side effect of certain mechanics, not an intentional thing. Though, I could be wrong.

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Tue Jun 16, 2015 8:42 pm
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Enchanters and bards are easier to get big combos with because your combo counter keeps running as long as you have a charmed pet (even if all the other mobs are dead). The negative side effect to this is you don't regen health or mana in between fights. You can still get ambushed in between fights, since you're still 'in combat.'

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Tezl - Enchanter


Tue Jun 16, 2015 8:50 pm
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Maelfyn wrote:
how in the world did you have the patience to reach 99? :o

I found a fun new weapon, and I was excited for sets!

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Tezl - Enchanter


Tue Jun 16, 2015 8:53 pm
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robertx32 wrote:
Can i ask the purpose of making to making certain classes better than others on comboing?



Some classes are also less dependent on gear and can wear 50-80% bonus exp gear which is a bit of a factor as well. its hard to keep game play varied across this many classes and still maintain some semblance of balance.

My monk probably has 4-8 times more offense than my fighter and can combo AND heal better. I have abilities on my monk with zero skill in it that does more damage than the equivalent 20 skill version over on my fighter. Balance will probably come in time.

Until then, play a bard, enchanter or monk I guess - or don't.


Tue Jun 16, 2015 9:03 pm
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The Veteran

Joined: Fri Apr 03, 2015 3:23 pm
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Since it's a single player game there's no particular pressing need for balance, and all the classes play differently which makes for more fun and more challenge. I like that they all have different strengths and weaknesses and pacing and styles. Quite an achievement to make them all fun to play :)

Combos aren't the be-all and end-all. One of my favourite (and highest level) toons is a wizard who can't chain for sh*t and gets flattened like a snake on a runway if something looks at her funny - but hits like a freight train which makes me stupid happy. And she's the one who found all the seed kit for twinking alts. /shrug.

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Tue Jun 16, 2015 9:11 pm
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Deathly Harbinger

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Getting to 99 on pretty much any class really is just all about sitting down and doing it. It's more of a time sink than anything. I might actually get the fire under me to bang it out in the next few days but there's no real reason to do it other than completionism or dick measuring.

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Tue Jun 16, 2015 9:21 pm
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The Purist
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Can second this. Also, consider removing the xp cap... I'm sad that my xp isn't still going up even if it doesn't mean leveling. It's still a leaderboard that currently just sorted alphabetically for the 99s.

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Wed Jun 17, 2015 1:04 am
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Not sure what function the exp cap serves really. The seasons are going to last a long time, and levels are quickly not going to be yard stick that we measure our e-peens by. :)


Wed Jun 17, 2015 4:39 am
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Skeleton

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I deleted Tonic at 99 so I could have another character slot.

Actually ended up buying a few more later, though.


Wed Jun 17, 2015 5:17 am
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inb4 100 Paragon levels confirmed by Maelfyn. Just kidding. That would be way too hard to design or implement. Right?

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Wed Jun 17, 2015 10:36 am
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